I work in a creative field where I deal with new stuff and have to solve new issues every day and this game is a perfect way for me to unwind and clear my mind after finishing a task or reaching a milestone. And when I first got it I played it for the whole the weekend, so it's a good time sink as well. It's basically an isometric-like rogue-lite bullet hell, and while I don't particularly care for either bullet hells or rogue-likes/lites, this game combines these elementes into something that I quite enoy. And while it offers a hardcore mode, I don't ever play those and only consider the normal mode: - Normal mode is a rogue-lite in that each run is randomly generated, but you keep some or all collected items (all if you survive, some if you die) and you have a base where you can sell, or upgrade and use the items later when you want or need. Also, your "money" balance is persistent between runs. - While the combat is straightforward and doesn't require much thinking, it does reward you more for creative kills. - There are 5 different "towers" with and increasing number of floors. After finihsing a floor, which usually takes under a minute, you can usually select your next stage from two options, and there are multiple floor types. - At the top of the tower you face a boss whose weapons/abilities depend on what stages you selected in the particular tower. A tower can take anywhere from 5 minutes to 30 minutes depending on how you play. - After each tower, you get back to your base where you can save your game and prepare for the next tower. - You loot items and weapons from chests and bosses. You can also buy items and weapons that are unlocked based on your overall accumulated score. There are tons of weapons, passive items and skill granting items, all upgradeable. - The characters differ mainly in their max health, starting weapon options and the movement ability they use. - Great music. - Simple options and a visual style that is simple and clear.