A really fun adventure of a team of peacekeepers who are after a terroristic gang, which turns into a paranormal/Sci-Fi adventure. The game has a neat feature of limitless character respawning, which means that our heroes can't die and thus the game is quite casual because of it, but it does not make it boring, it is very straightforward in the gameplay and story, and feels right, adding to the gameplay and adventure (such limitless respawning was also in the good and adventurous 'Devastation' by DigitalO, and it only made the game better, awesome, really). There are no RPG elements, though with progress, your team acquires new weapons and gadgets. The level design is complex and interesting, keeping your team in motion, running from place to place, trying to figure out how to get somewhere, separating to do different tasks in a coordinated effort, which all adds up to a fun and interesting game that does not allow the player to get bored. And there are plenty of tough and agile enemies which keep the guns hot. Teammates have unique, personal skills, that need to be taken advantage of correctly in order to achieve success. There are drones that will need to be used for specific purposes Everything in this game is well done. The HUD, the radar, how we control our team - robust setup. Good and nice voices, audio, sound effects, graphics, controls and interfacing with everything, levels and character design, the A.I. - both teammate AI and enemy AI. The game's plot (story) is well thought out, as are missions and objectives. The game runs great on my laptop with integrated graphics. If the game starts in a partial, borderless window, just ALT-TAB to get it right.
I was worried at first that RCT1 would be too 'primitive' for me, since I first came into contact with the sequel, RCT2. No worries! The game is great, and it's really valuable to get to know the beginning of the series, which according to many, has better gameplay mechanics, than the sequel. But when I'm done with this amazing game that pioneered a genre, I'm moving on to the sequel, because it is different and for a good reason it was done completely from scratch. These games have great replay value and are very ethic (family friendly), developing our creativeness and good nature. By default, the game runs fullscreen in old square aspect dimensions, but within the game options we can select windowed mode and use a support program like Borderless Gaming to stretch that window to get widescreen and fullscreen - it works for 1280x768, though someone said at much higher resolutions it does not. The resolution goes up and the game looks smooth and very nice (not pixelated like by default). And then, scrolling the map by mouse at border does not work, but the right mouse button does work for that, and is better at that. Be aware that the mouse wheel does not zoom (no option for such setup), so use a mouse mapper (keypmapper) program to map the mouse wheel to keyboard keys, like PgUP and PgDN for example (game default for zooming) and you'll have mouse wheel zooming. A good freeware mouse mapper is "X-Mouse Button Control" by Phillip Gibbons. This program will even remember for which program window you want specific mappings, so that they are applied only for that particular program (set in options). There is a initiative by fans of this masterpiece to improve the series and port to different platforms. It's called OpenRCT2, and from what I heard, you can use this game's files and the sequels to get the full experience. The ports run on Linux and Android, and extend game mechanics and features, but first play the original games to know them better.
At first, I thought this is a native Windows 9x game - that's how good the graphics are, the controls are very responsive and the game physics are fluid and feel very good (just 'right'). The game gives a lot of satisfaction. Then, I noticed that this is a DOS game... WOW! I did not know, that DOS games could look and feel this good, but now I know thanks to GOG, and I'm going to be on the lookout for such great titles. This game runs fine on my Android phone and tablet! Just place the WRF.DAT and WRF.GOG files in you C drive folder and use 'imgmount d WRF.DAT -t iso', then run RALLY.EXE. I have particular success with aFreebox by Fishstix and in particular Magic DosBox by bruenor - where you can create game profiles to run the whole procedure automatically - just rename WRF.DAT to WRF.CUE and WRF.GOG to WRF.BIN for the app to recognize and use them. Full blown gamepad support any way I want. And you also can use touch control - good setup already provided. (Magic DosBox also provides save states, but they don't work for me.) Only sound effects don't work, but it's a minor issue, music runs fine, graphics run good, and the gamepad support is better than on Windows - you can use HAT, left and right analog sticks and all buttons and triggers - also analog triggers, which don't work on Windows. So, if I understand correctly, we buy here the full, original DOS game - which are provided as the files WRF.DAT and WRF.GOG, of which you can change the extensions to .CUE and .BIN, respectively, to get a CD-ROM rip that can be mounted and recognized appropriately. Wonderful game. Some comments are incorrect: some weapons do fire forwards, like the bomb (and home-in on target). When you push gas at the right moment on the start line, you get extra boost and overtake opponents. And you don't always stop and reposition when hitting obstacles, often they just slow you down nicely, bump you, and you can drive on, if you are skilled enough. And opponents are good.