Story is interesting and making builds can be fun with the new skill tree but: -the open world is kind of lame, most of it is repetitive ncpd scanners, collecting tarot cards that are shown in the map substracting any challenge in finding them and the side quests would be a lot more special if it weren´t marked in the minimap in my opinion. -Enemy variety is lacking theres no significant difference figthing a group of enemies from any of the gangs or corps aside of tankiness and damage. -Bullets and consumables have no weight making the weight limit of the character completly pointless -level cap is to high with the dlc at least for attributes, makes the character a bit of a jack of all trades by the end or even the early mid game if you are a bit of a completionist, kills the desire of replaying the game with a different build because of it. -Excesive use of markers, makes it boring to explore and its annoying you can mod the game to make it so it only shows when activating the scanner but at that point i personally prefer to play other games instead. Overall i feel the game would be more enjoyable if it didnt have the usual AAA and CDPR design stuff honestly. No idea about the dlc itself only play it a bit but honestly the fact that you can start the game from there when you make a new game seem like an admission from CDPR that they fuck up and had no idea what where they doing with this lol. Sorry if my english is a bit broken not my native language xd