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We. The Revolution

Interesting but flawed

We. The Revolution is a unique experience that aims to massage some moral considerations out of its player. In this, it largely succeeds although it gets distracted with meta-commentary, unnecessary drama and unwieldy battles. If you're looking for a tight, cohesive experience a la Papers, Please then this game isn't for you. It has some interesting ideas and at around 13 hours of playtime it's worth your money if you can tolerate the game going sideways in the last act. Being a judge during French Revolution, juggling politics with morality, the needs of your family and your own desire for power is a great theme. It has a lot of potential for meaty, meaningful decisions as well as expression through gameplay and these are mostly delivered during the first two acts. You quickly find yourself asking specific questions so that the jury is on your side and you can appease a political group all the while feeling a bit icky about what you're doing. It's a shame Act III discards much of what makes the game awesome. I'm not going to spoil what happens but needless to say the systems you've been familiar with for the last ten hours are slowly replaced with a strategy battle system... which has no place in a game about making interesting moral decisions. The story goes off the rails too, and not in a good way. Some other thoughts: art is amazing and the style goes great with the visual novel presentation of the scenes. The sound design is pants though. Practically no music during court cases, the sounds are muted in general. Where's audio feedback for getting all your answers correct? Hitting a hammer when you pass judgement? It boggles the mind these things are missing - compare this to something like Return of the Obra Dinn and it's miles behind. It's a shame because it makes a lot of the scenes feel sterile.

48 gamers found this review helpful