The game is a masterpiece, but many players at the start made a mistake with its genre: this is a fighting game, and the game copes with this with a bang: it has more than ~ 48!-(48-16)! = ~ 10 ^ 61 combinations of setups with which you can go into a fight, where 16 is the total number of techniques in the combat, and 48 is the total number of techniques in the game, and this is not counting the fact that you can take a second setup, for cold weapons, and that there are active abilities that also have different combinations; and all these are not empty numbers here! - in a fighting game, if you don't know the opponent's setup, you don't know the matchup. As a result, there is a crazy replayability in PVP, and the emphasis in the game is precisely on this. But there is a thing: in the game you are not led by the handle, there are no spectacles and what would keep the players playing it thoughtlessly - "fill the picture with action, and the viewer will not understand that it is meaningless" (quote about cinema). The game is not about that. It is about what all other fighting games are about - about easy to learn, hard-to-master gameplay. And that is the reason why players leave it: at the release of the game, it was distributed for free, because the developers included it in the Humble Bundle - all those who paid for a monthly subscription to receive games included in the distribution - received it (and this is a bunch of people, because HB was very popular then) - and then there were a huge number of random players in the game who did not plan to buy this game, which ones not even the fighting players; many considered their departure a "withdrawal" of players and a symptom of a bad game, its dying...