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GWENT: The Witcher Card Game

Stimulating and Rewarding Card Game

I only played a little bit of the beta, so I don't feel like Gwent is missing anything. I disagree with other reviews that say that it's Thronebreaker: the mechanics are significantly different (lower power units, less OP cards, more emphasis on boosts/lock/reveal/other abilities). I've had fun immediately, cause Thronebreaker gave me enough scraps and barrels to craft a few good decks, so it doesn't feel like I'm stuck using weak cards or playing with the same deck over and over. Also, the reward system is generous enough that I always feel like I'm advancing. Designing your own deck is a challenging exercise that is rewarding after you've practiced a few times and learned all the potential synergies between your cards. The card art is enticing and makes you want to keep collecting. I don't think the game is too slow, if anything, it gives new players like me time to make decisions and test new decks. If I had any niggles with the game, it would be that the recruitment cap is a little strict, but I assume it has to be that way to prevent OP decks. Also, some units that rely on summoning copies (Drummond Shieldmaiden, Mahakam volunteers) are a bit nerfed since you can only have two copies of each bronze unit, but again I assume this is to prevent power creep.

16 gamers found this review helpful