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Blue Fire

Needs a Beter Save System

First of all, this is a good game. The controls are great, the art style is fantastic and it gives you a sense of exploration that's all too rare in games these days. It's also difficult in a good way, where you know you can do better as long as you keep trying. The thing is I was deep in a dungeon and had to turn it off to go do something. So I saved and quit. When I turned the game back on I was at the last save point I rested at, outside the dungeon. Ocarina of Time (1998) at least started you at the beginning of a dungeon if you saved and quit whilst inside (although I will grant that saving outside of dungeons was a pain in that game.) A certain game that came out in 2011 has bonfire checkpoints but also allows you to restart in exactly the same place you quit in. Anyway, you'll know yourself if this sort of thing bothers you.

14 gamers found this review helpful