I was feeling nostalgic recently and reloaded the original majesty and, after finishing the campaign missions, took a look at majesty 2. From reading the reviews I found myself quite worried, but eventually bought the complete edition anyway. After finishing Majesty 2's original campaign and three expansions, I can safely say that this game does not deserve anywhere near the flak it has received from its predecessor's fan-base. The complete edition is cheap, and has a TON of content; there are four campaigns, plenty of stand-alone missions, co-op/versus multiplay, and even a second playable race. Even so, I tend to see these complaints: - The game is unbalanced, and as a result is too difficult. It is too flag-dependent because the heroes are not as autonomous as in the first game. - The economy is static. Firstly, yes, it is difficult--at times it is very difficult--but it is not impossible. Majesty 1 was also very difficult, but usually only in the beginning of any scenario; it tended to be enough to build a guild full of paladins, at which point you would stabilize and could lie back as they won the game without any input from you. Majesty 2 has this same difficulty, but it will require much more activity from you to stabilize from the beginning of a scenario. You will need to build quickly, and intelligently--different scenarios will call for different build-orders. You will need to explore and clear dens as quickly as possible, because, unlike in Majesty 1, the dens in Majesty 2 get progressively stronger as time passes. And yes, in order to do this, you will need to use a lot of flags, because the heroes will not attack dens on their own. In my opinion, it is not a flaw of the game that you need to interact with the world more than was necessary in Majesty 1 to achieve victory. The only legitimate gripe is that hunters do not explore quite far enough on their own, and that the economy is static. These two flaws, however, are easy to change with modding.