Alright, it's early access in all it's buggy glory, but you knew that when you paid $60. After all, it's all over the store page both here and on Steam. Will there be bugs? You betcha, and they are hilarious. Missing textures? Yah, those are there (or not as it were). If you don’t want to deal with all this, then wait a few months for a later build (or don’t, it’s your money). The thing is, I played day one and got frustrated with several bugs and voices not sinking to lip movement. By yesterday, Larian dropped a patch, and many of the day one issues were resolved. So far, today. No missing textures and less desynced lip movement. Larian seems to want to create a quality product that shows. Progress at this stage is very noticable and will keep me coming back to see what has changed. One thing I keep seeing is that people are getting crashes. I haven't had one crash. I left the game paused for over an hour this morning while working. When I came back, I unpaused it and continued my session without any trouble. This game feels like playing D&D for the most part. I reserve judgment in anticipation of additional development. The story, while different hen BG I &II has some of the same notes. Mostly, the hero is thrown into a situation where they must make decisions without information. In BG I, did you recruit Jahiera & Khalid or Montaran & Xzar? How did you feel about the midnight ambush? Escaping the mindflayer nautilus is similar in its frenetic energy and sense of impending misfortune. Companions are a bit more mistrusting, but I think Larian is trying to tell a story going from frenemies to perhaps trusted companions. Broad strokes, the themes are similar, but the story is distinctly it’s own. I note the lack of a cheerleader; there needs to be an Imoen type character. I look forward to seeing this game progress.