As a backer of this game, I played the Act 1 as soon as it was released for the backers, but only an year later I am writing this review. I think it is easier to review it more objectively now that I am temporally distant from my expectations and frustrations (this sounds a nice excuse for my laziness). First of all, this game has a nice background art from Nathan Stapley. The music is ok, but you (probably) will not be whistling its themes 20 years later, as I do for Day of the Tentacle or Monkey Island. Concerning the story, I found it neither interesting not funny… I was more immersed even in Machinarium, which has no conversations at all! However, the weakest aspect of the game are the "flash style" animations. In the golden days of adventures, our imagination would play a central role in creating a world underlying those pixelated graphics and animations, and it worked! For poorly animated high definition graphics, it does not work! It completely prevents my imagination from creating a world under those morphing pictures or stick-doll movements (the animations in Machinarium are a counterexample that "flash style" animations can work, if nicely done). Fortunately, it seems that we are living the well deserved fall of flash, with occasional re-visitations of the old pixelated graphics in adventures, action-adventures or even survival horror games (see Catequesis). Therefore, my final judgement is that this game is by no means a comeback to LucasArts days. If you are not already a fan of adventures, this game (probably) does not worth your money because it will (probably) not worth your time. Go for the classics and try to use your imagination on those big pixels.