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Darksiders Genesis

Halfway Abandoned Mobile game

The all-around design is that of a mobile game. As a Darksiders game, it's very sub-par. As a game in general - mostly average. Design-wise: -Short levels with intro and outro cinematics, selectable from a hub. -Two distinct currencies, of which you need both to purchase items/upgrades. -Gem/rune progression system, in the vein of 'combine 2 lesser for 1 regular, 2 regular for 1 big' etc. -Random drop rate with huge 'rune' variety. You can buy chests containing 5 random 'rune' drops with in-game currency. -UI for all abilities that's permanently on screen, located near the bottom corners, like most mobile games. -"Quests" that you turn in from the main menu fro in-game currency. Consist of things like "break every crate in a level"/ "defeat x number of y enemy" / "defeat x boss" Story: -Characters lack depth; they feel like they've been boiled down to caricatures. -Not much significant interaction between protagonists. -Strife is interesting as a character, but is not explored. -War has been reduced to an angry meathead; -Subtitles are desynched on all cinematics. Jank: -Certain levers will clip you into walls consistently. -Uneaven terrain may make you go into a falling animation while you're still on the ground. -Levers use the same button as "execute enemy" and are still interactable during combat. -The isometric camera is a flat-out hindrance to the platforming. -As Strife, your bullets will sometimes not hit where your crosshair is due to camera angle; guns are unusable on stairwells.