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Oxenfree

Walkie Talkie Simulator

If you watch the Documentaries, you'll see that the aim of Night School Studios to achieve was to enhance the immersion of Telltale games - and they've done by implementing a very dynamic dialouge system. This goes against the generic 'checkpoint -> trigger a dialouge' event and honestly speaking, I had immensely great time with it. The conversations immerse the players, progress regarding the story (more or less) and is just genuinely well executed by an awesome VA cast. The story was great and made me want to dig inside more - it also has multiple endings, of which all were quite satisfying if you ask me. The art was soothing, yet very dark at times. Now the game had a few distinct not-so-prominent aspects as well. At first, some paths seemed way too thin (though after getting used of the control, this became a rather subtle issue) and the movement just felt extrmely slow sometimes (I think a 'run' option could have balanced this out - but then some people might be tempted to just rush through the entire game in an hour). I often encountered the problem where the dialouges faded away quicker than I wanted - that's not particularly the game's fault, but because I got used to over-think each and every dialouge the game provides and choose the most appropriate one (but then, we can't over-think every possible sentence in real life as well so we just pick what our intuition says in a within fraction of a second). Nonetheless, I admire the devs for a such passionate work and I hope to see more from them in the near future!

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