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This user has reviewed 24 games. Awesome! You can edit your reviews directly on game pages.
Baldur's Gate 3

Good by overhyped and not a BG at all.

Hard to give a midling review among the acclaim, but despite being a fan of both the Baldur's Gate and the Original Sin series, I found the game good but certainly not a classic. The first flaw of this game is that it's "BG3". The game is DOS3 in everything but name and a few fanservice references, be it the with the style, the writing or the mechanics. Also, the original serie was closed and finished, and neither needed nor provided space for a sequel. It means that the link between BG2 and BG3 are tenuous, filled with retcons, some character assassination thrown in, and often invalidating whatever the player could have actually done. All that means that the game would have been actually better by being straight-up a DOS sequel rather than a BG sequel, which seems to have been decided only for the hype (though it seems it was a decision that did pay off...). When it comes to the game as it stands, the writing is good and witty, though often quite a bit too edgy. Characters are nicely done, but often somewhat forgettable and a bit too edgy. The absurdly excessive backgrounds also didn't help, especially with the massive dissonance of them being low-level - one is the (unwilling) best soldier of one of the nine lords of Hell ; another is the literal, bona fide lovers of a straight-up goddess. It makes for pretty contrived stories and seriously hampers the suspension of disbelief. The game does have excellent maps and takes into account your decisions, and react to many of them, so hat off to Larian for this. It's also massive and very ambitious, and manage to not trip too much itself with it. But as with companions, it doesn't mesh very well with itself, with lots of contents that seems crammed into it without really much reason rather than organically coming together, with a main story that... simply isn't very interesting. On the whole, the game is well-done, but somehow soulless and not very immersive. I expected a blast, I ended up with a "meh".

44 gamers found this review helpful
Solasta: Crown of the Magister

Not great, not terrible.

Solasta is a RPG/tactical game, with a structure from the former and an emphasis on the latter. As a sort of indie modern NWN, it has a dungeon editor allowing to make modules (though still in early development phase), implement D&D5E rather faithfully and has a somewhat mediocre main campaign focused on fighting. One thing that it does very well is the "group of friends playing P'n'P old-school RPG" (which allows the barely serviceable writing to actual feels like an amusing "around the table banter with other players", not immersive but somehow charming), another is using oft-forgotten systems like elevation and lighting. If you like set-piece turn-based fights, then this game deserves probably another star, showing a lot of imagination in this domain. If you want a roleplay-heavy game, though, or if you don't like turn-based fighting, then on the opposite you might shave a star off. The story is very uninspired and nothing will surprise you, there is very little actual decisions to take, and there is a LOT of combats, which can seriously drag the flow down.

20 gamers found this review helpful
Mount & Blade II: Bannerlord

The Star Citizen of Medieval sandbox

*WARNING : it's an IN-DEV review ! * As the title say, Bannerlord is for now somehow like Star Citizen : it's a potentially fantastic game, which can potentially provides an incredible sandbox experience in a world where you can do whatever you want, immersed in a beautiful world and with tons of ambition. But just like Star Citizen, it's rotting in development hell and seems to go nowhere. Development is advancing at an absolutely GLACIAL pace (ten years and counting and not yet reached the level of being a fully functionnal reskin of Warband), with seemingly a complete lack of plans and communication, so it's hard to know what it will be in the end. The game is right now completely playable, but so many parts are either broken, breaking-game level of unbalanced or not yet implemented, that it's hard to really get a lot of depth from it. I'm sure that, in the end, it'll be a glorious game (if only because of mods, as one thing the dev aced is the modding possibilities). But I just wonder if the end will ever be reached.

36 gamers found this review helpful
Supreme Commander 2

Play the first instead.

This game is the sequel of the deservedly acclaimed Supreme Commander 1. But it's inferior in every way (even in the story department, which is cringy and badly acted, while the first one was maybe not very inspiring but at least serviceable). Crucially, it's failing in regard of what made SupCom 1 exceptionnal, devolving from ambitious, original design into streamlined, boring and typical STR. It lacks the scale, the originality, the ambition and the complexity of SupCom. Either play Starcraft or SupCom 1, which are both far better that this failure of a sequel each in their own way.

24 gamers found this review helpful
SpellForce 2 - Anniversary Edition

A decent but inferior sequel.

This game is a decent follow-up of the interesting but flawed Spellforce. The graphics are better (though not impressive) and the game is still this interlinked islands in which you sometimes use only your heroes, sometimes you build an army. Though the game is a bit slicker, we still find the same problems that the first Spellforce had : clunky interface, non-existant AI, rather unresponsive units, and above all terrible writing (or localization ?) and horrible voice acting. The plot is serviceable but really formulaic, so don't expect a lot here. The RTS part is pretty weak though, in fact much weaker than Spellforce 1 one, which was just as broken but more ambitious. Overall, there is a feeling of well-meaning but somewhat amateurish work, and again the worst problem is the writing/dialogues, which are often downright confusing and in all case pretty mediocre, feeling more like pretexts than actual lines a real person would say. Yet, the varied maps, a very solid length, a rather evocative world and the ability to make the player's imagination fill in for the game's shortcoming manage to make it a somewhat pleasant experience. I wouldn't really recommend it, but I can't say it's bad.

23 gamers found this review helpful
BioShock Infinite Complete Edition

Superb story, great art, mediocre game.

Bioshock Infinite can be summed up by the title. The story is frankly one of the best I've ever seen in a game. It's a masterpiece, able to truly surprise you while not going nonsensical. It's the kind to make you replay the game to notice all the small details that you overlooked the first time and which are all part of a bigger picture. The graphics, writing, artistic design are also top-notch. The very concept of a city in the sky allows for superb sceneries, the characters are deep and relatable, the game manave to be moving and drags you in. But for all these qualities, the game aspect is rather mediocre. Fighting is boring, powers are meh, and the whole "corridor-like ultra-linear shooter" has simply been overdone for years. The whole gameplay sequences are just annoying set piece between the story elements.

147 gamers found this review helpful