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Seven: Enhanced Edition

Seven fix traditional RPG mistakes

This game is top-notch. I think the devs of this game had thought off the right solutions to common RPG traditional mistakes. For example, this feels like a real open world, not only because of map extensión but for the map verticality and well-designed environments. Every heavily guarded zone has multiple entrances, and there is no linear solution to find an objective. Going in through certain zone maybe let you approach the mission objective more easily than others. How profound the mechanics of this game are! That's the word I think describes it best: Profound. It has AAA RPG characteristics: looting, crafting, diary, combats, upgrades, choices, and collectibles, in an easy and light manner for an indie-looking game. And man, the lore! It is all about a dystopian cyberpunk world where technological advances and science together with human nature produced a kind of totalitarian state where people find even a religious, existential, and divine sense in worshiping technology. My favorite lore part is definitely the population control part. Everyone needs a VISA pill to wander around certain parts of the city: you can collect the money to buy the pill in a dispenser machine, wander around perilous map zones and, hiding and seeking, find an entrance on your own, or you can do some quest with certain important low-life character and earn a pill after stealing a container in the city docks. What I just said is pretty much what this game is about plenty of freedom.

5 gamers found this review helpful