

The game on its own is incredible, combat is fun, exploration is rewarded, both NPCs and main cahracters have good voice over and interesting personalities. But, this game fails as a 5e system: -You can shove an enemy as a bonus action, eliminating the threat of opportuniy attacks. -You can jump as a bonus action, reducing the impact of terrain hazards. -Magic items are completly broken; for example, during the first act you find a headpiece that sets you intelligence score to 17, so your 8 intelligence barbarian is now smart enough to go toe to toe with Einstein. You can also find a set of gloves that give you +2 AC so your babarian can wear armor, and keep all the bonuses they get to compensate for not being able to wear armor. -Scenearios feel weirdly two-dimensional, yes there's diffrent elevations within a map, but for some reason a monk has to walk around a table and can't vault over it. There's many more things I could nitpick, of all these things the biggest offender are magic items, I only gave two example but I found MANY overpowered items and I only played act 1. The game feels like a divinity game wearing a 5e tench coat.