checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 1 games. Awesome! You can edit your reviews directly on game pages.
The Outer Worlds

Bad AI, bad combat, hollow world

For a game with combat as a central component of the gameplay, it's not very good. The enemies are spongy and the AI is atrocious. They stand and shoot, barely care about cover, never try to flank or really do anything of challenge. The only difficulty in the combat is how spongy the enemies are. The engine the game runs on feels tired and outdated, lots of loading screens, small compact areas, robotic feeling npcs with robot facial expressions. Feels like they made fallout a long time ago, won some awards then never changed while the world (and standards) have moved on. It's weird to have "reputation" in the game yet it's also a game of steal everything which isn't nailed down, pickpocket everyone (which is easy due to the bad ai) and face no repercussions to this. There's also some RPG lite elements to the game, but they seem so loosely bolted on as to be pointless. You have points assigned to things like science and "lie" but seems like I've never not had the stats to pass any and all checks. The loot is repetitive and seems completely random, ends up being mostly junk, would have been nice if they'd done more hand crafting here. Once nice point, is the graphics are decent (but no particle effects, so feels console nice rather than PC nice), and also lots of voice acting which is great. In the end feels like a bit of a hollow game, they're really sticking to what they think they know, but really they should be hiring people from Larian Studios to figure out how good modern rpgs can be.

2 gamers found this review helpful