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Wizardry 8

Old school Wizardry fan.

One of the first games I ever played was Wizardry 1 and since then I have been hooked on the Wizardry series. Character development remains one of the strongest elements in the game. The characters are so much fun to develop and the style that you develop them is practically limitless. Ninjas differ from Wizardry 7 as the Ninja is no longer the master of disaster in, "Hands and Feet". Instead the Ninja gets a bonus to critical strike. If your a Wizardry Veteran you can mix up the game play to make it more difficult. I've thought about a few ways to do this... There are 15 classes in Wizardry 8. -Put all of the 15 classes on a separate piece of paper. For example: Fighter (2), Lord, Valkyrie (3), Ranger (4), Samurai, Ninja Monk, Rogue (5), Gadgeteer (6), Bard (7), Priest (8) Alchemist (9), Bishop (10), Psionic (11), Mage (12) Then put all of the pieces of paper in a hat. -Draw 4 classes from the hat. These classes are excluded from your party makeup leaving 11 classes left. (Let's say I drew Lord, Samurai, Ninja and Monk) -From here you can either put the remaining classes in the hat and draw 6 OR with the remaining classes you can number them (2-12). Roll the dice and decide your party combination. Let's say in 6 dice rolls I rolled a (4, 5, 7, 10, 11, 15) That means my party must consist of: Ranger, Rogue, Bard, Bishop, Psionic and Mage. Which is really not that bad of a party.

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