Immortal Redneck is literally a grind for better skills (not gear). Repeat the same levels over and over, grinding for gold to pay for upgrades, until you get enough lucky drops to have the strength to face the bosses. As others have noted, the negative scrolls are the opposite of fun, and can ruin a good run. No variables between runs except the randomly generated levels. But the only thing randomly generated is the order in which rooms appear in the level; the rooms themselves are exactly the same from run to run. The gunplay is fun, but can't improve on or overcome the limitations of the rogue-like genre.
Walking sim / platformer hybrid with some nice music. Takes about two hours to complete (longer if you try to find all the secrets and orbs). The levels are much bigger than they need to be; a lot of time is spent running across terrain that is otherwise devoid of gameplay. Graphics are nice (Unity). Story is sad, but good, though it takes a while to tell b/c of the size of the levels. One annoyance: the male narrator is mic'd too close, resulting in some lip-smacking / clicky enunciation. Otherwise, a short, relaxing time. 6/10
A by-the-numbers RPG that never surprises. Characters and world-building are good tho, so it's an agreeable game for about 30 hours, but it never triggers an emotional buy-in the way classic RPGs like Dragon Age Origins or Fallout New Vegas do. There is a lot of talking involved (as expected), and lots of different dialog options that open up if you've leveled the right skills. Combat is very easy, unfortunately - unless you play on Supernova difficulty, which activates survival elements (like hunger and companion perma-death). But companion AI is stupid, and companions are always getting downed, even when they're given good gear. Graphics are Unreal 4 and look decent; swallow your gpu pride and turn the settings down, the game will run well enough then. The story DLC - Peril on Gorgon and Murder on Eridanos - are both fun additions to the base game, and imo demonstrate the level of detail that the devs wanted to bring to the main game (but didn't have the time? idk). Gorgon treads into a more horror-focused story, while Eridanos is a straight-up detective thriller. Definitely worth getting both. Unfortunately, The Outer Worlds never drops below $38 for the bundle, and that's over-priced for roughly 30 hours of content with a ho-hum story when other RPGs cost half that on sale but offer double or even triple the content (looking at you, Fallout 4). I advise waiting for a deeper discount (to around $20) or you might feel ripped off.
Shadow Ops: Red Mercury’s graphics have aged, and multiplayer is dead, but the single-player is an excellent showcase for some classic, old-school fps gameplay. The single-player story is good as a James Bond / Die Hard-style adventure, with great pacing, momentum, and environments. Not sure how popular it was when it launched in 2004, but nowadays it is a decent blast from a distant past. Recommended at a 7/10, but be aware that this game is HARD.
Walking-sim / puzzle-platformer hybrid. If you're looking for action, you won't find it here. But if you want to wander large open spaces and solve some simple puzzles while picking up some scraps of story on the way, it can be an enjoyable & relaxing time. 7/10
You're a robot. Wander, shoot stuff, take over a base, shoot more stuff, take over another base, then do it all over again. The sandbox is large for an indie game and flows well; nothing feels copy-pasted. Story-telling is done entirely through collectible text logs, so there's not much to it. There are two different endings, and you'll sort of know what is happening, though depending on if you actually read all the text logs, you might not know why. Enemy AI is decent; game can be hard if you want it to be. An agreeable way to spend 10 hours if you like exploring open worlds and want to support an indie dev. 7/10 The Linux port (OpenGL) suffers from frame-drops when rendering long draw-distances, but otherwise functions well.
Gameplay is quick, smooth, and fluid; lots of explosive barrels etc. in the environment that can be used to damage enemies. Graphics are some of the best DX9 visuals you'll ever find. Story is there just so you know why you're doing stuff, but isn't important; skip through it as fast as possible just get back to more of that great combat. 8/10 Preferable to the original version because the dash mechanic added in Redux makes it a LOT easier to dodge charging enemies. Exile DLC is included in Redux.