I've never before seen a game actually respect player dialogue choices the way this game does, and the ways in which you interact in the last half of the game feels more free-form and explorative than what is usually afforded in adventure game narrative pathing. They sell the illusion of choice really well by having what I assume must be a metric ton on bespoke dialogue content. Great story, makes you think, makes you question your own ethical beliefs constantly. I like it.