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System Shock Demo

A day late and a dollar short.

This alpha is just plain bad. the combat is boring and unresponsive even compared to the original game. The movement feels mushy and unresponsive and lacks the momentum behaviour of the movement in the original. So many audio logs are missing, none of the secrets where present, and the enemy variety is smaller. For one, why can't I adjust the settings on the sparqbeam? Is a mousewheel controlled scrolling menu to hard for you to design? This "demo" has less functionality than the original, and given how late this alpha demo is, that is so very unnaceptable. The game looks and runs worse than the first demo (which ran on unity). This doesn't even feel complete enough to be a demo, a demo is a finished ui, combat system, and gameplay elements in a small chunk of the game. This is not that. The devs gave us an even more stripped down proof of concept 3 years on. This is coming from a mid-high level backer, kill the project. You've accomplished nothing, diluted the artstyle and experience, and wasted millions of dollars and thousands of hours. Don't recommend anyone gets excited for this steaming pile of garbage made by incompetent hacks.

4 gamers found this review helpful