I strongly reccomend this game. KCD fills the empty gap that the Gothic series left behind, and it has become my new RPG favourite. FINAL SCORE: 10/10 PROS: - not a single side quest in this game feels like a boring filler. - interesting and, sometimes, hilarious dialogues for the main and the side quests, often with a moral lesson attached to it. - although the final outcome of some quests is always the same, or very similar, the player is granted absolute freedom on how he wants to solve them and this makes the game feel much less forced than, let's say, Dragon Age/Mass Effect - the player can set his own pace for story progression and character development, as well as what to do at any given point in time - unique skill progression system based on practice, practice, practice. - the horses: spectacularly fast, they are also great chests with four legs CONS: - handling inventory can sometimes be a dull experience, i.e. it is not possible to directly compare an item with another one that is already equipped. - some items seems to have no practical use, at least that I could find, e.g. there seems to be no way to repair broken arrows or to use animal skins to create something new. - the game has just been released, it's possible that there are still some bugs here and there, though I have not yet found anything game-breaking in my play-though. The worst that I have seen is some difficulty walking through doors / ladders in a couple of very specific locations. Still, I have seen much worse bugs with other games when they were first launched. TIPS: - installing the game on an e-ssd makes dialogues load pretty much instantly; - Go to Uzhitz and learn how to read ASAP - Get yourself a Horse ASAP, either buy a cheap one in Uzhitz or acquire Pebble through the main quest; A Horse is invaluable, as it helps roaming through the countryside and acts as an extra chest that can be accessed anywhere and anytime - Herbalism + Alchemy = Infinite Steady Supply of Saviour Schnapps; Herbalism is trivial to pump up to level 20 very early in the game, Alchemy requires a bit more effort but it pays off very well in the long run - If you collect all plants in Skalitz at the beginning of the game, by the time you leave the city you will have a *ton* of money; Picking up plants pumps strength too once you unlock the appropriate perk - When Saviour Schnaps are not available, sleeping in some Tavern costs only 2$ and allows one to save the game up to 24 times in the same day.. So consider this approach instead of buying Saviour Schnaps for 50x that price. - Interesting Locations *always* hide some hidden treasure: look around! - Monk robes can be found in Sasau and are the best piece of cloth for sneaking around both silently and conspicuously
No Man's Sky is a delightful open-ended game, focused on space exploration and discovery. Although from a certain point of view this title can be perceived as being an unfinished game, or a simple game sandbox, one year after its initial release it's possible to appreciate the efforts taken by the developers towards polishing the game towards an exploration experience. In this regard, the game fullfills its promises of delivering a variegated and relaxing game experience, at least for what concerns the visual and sonoric effects. At its current stage, I think that the game is worth its discounted price (23.99$). Still, I advice to look at some gameplay online first, so as to ensure that you would like this kind of gameplay experience as well. The game could be improved with: - similar building mechanics as those of Astroneer - fixing texture/map bugs which causes the player to fall through the terrain after reloading some previously mined areas - many biomes for each planet - fixing spawn/behaviour of animals: on Earth some animals move in herds, some roame alone.. most of them have a notion of territory; none of this seems to be implemented, which is a pity, though it does not ruin the game experience - fixing density of carnivores: as it stands, it appears to be a little bit too high