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GWENT: The Witcher Card Game

Homecoming is a failure

No matter how much good will they put into Homecoming, I think it is safe to say Homecoming is a failure. The art is godlike. The economy is very rewarding. It is easily the most generous card game ever. The gameplay however, has become completely flavorless. Unique interactions and cards have all been replaced by small boost/damage effects, and that's 95% of cards. No more cool effects, less faction identity due to neutral imbalance, almost no archetypes. Only boost. And damage. Then you boost, and maybe Damage. Then Damage. Then Boost. Then Dama- As a result, the community is shrinking. After Homecoming's release, the hype faded away quickly. Twitch viewership is now inferior to what it was in CLOSED beta, two years ago. As of December 2018, it is impossible to find a stream to watch, especially in the afternoon, EU time - where most of the players come from. There were FAR more viewers during the content drought that led to Homecoming, than after its release in October. Most streamers have left. The traffic on the Gwent subReddit is a shadow of its former self. There are much less players in-game. I have almost lost all hope, and I was one of those who stuck around durihng the 6-months content drought. There is new content coming and January and March, but it would need to be stellar for the game to live again.

29 gamers found this review helpful