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Pillars of Eternity: Definitive Edition

Very good so far!

This a great game so far. I'm enjoying it. A few things: What I liked especially so far is that weapon proficiencies are not tied to class. This is amazing compared to the old AD&D CRPGs. It's so liberating. However, for immersion sake, it would've been nice to at least be able to select some weapon proficiency at the beginning as an option because, let's face it, growing up, a character could learn to use certain weapons better than others. Maybe a weapon proficiency at the expense of something else. Many people had issues with the story. "Too much reading" and "It's boring" or "I don't care what's happening". About the reading; there's no more really than previous CRPGs. I found it more or less on par so no complaints. However, I can see why people would not care about the story. Structurally, video game stories need to take after screenplays. The inciting incident has to relate personally to the main character. Curiosity alone isn't enough motivation. Why is your main character traveling in the first place? Maybe his town got overrun and he's migrating to be with the rest of his family who he finds out were slaughtered when he gets there. Revenge, looking for someone/something important to him, etc, etc... as far as I can tell you're character is just in the wrong place at the wrong time. It's not personal enough. Also, I'm on the fence about the lack of weight and encumbrance. It definitely makes things easier. I don't know... Otherwise great job, love everything else. Thanks!

7 gamers found this review helpful