checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Nachricht senden
Als Freund einladenFreundschaftseinladung gesendet...
Dieser User hat Rezensionen für 2 Spiele geschrieben. Fantastisch! Du kannst deine Rezensionen direkt auf den Seiten der Spiele bearbeiten.
Homeworld: Deserts of Kharak

Good game, its simple

Its simple, but maybe a little to simple to give 5 out of 5. Needs female voices and character units. I like to hear women.

1 gamers found this review helpful
Going Medieval

A masterpiece of gaming art

A lot of building games are too simple. Press the mouse, and bang theres a house, next block do the same to build a unit, thats been done to the very death of the genre and beyond. Thats NOT this masterpiece of gaming art. This game reminds me of the first Stronghold, where as apposed to the usual building a wall and bang its built, this game has so much complex simplicity, that I can build exactly what I have invisioned that I want to build. I dig underground and if I dont put up support beams while digging like a real miner the mountain will cave in and destroy the castle above. Little things like I didnt know how to make wine for my settlers I just had femented fruits sitting in a built shelf, and then over time in storage it surprised me and turned into crude wine! I have built vast intricate castles which have all been different because of the landscape, abudance of resources, skills of settlers, seasonal weather and personal flair. On top of the intuitively easy building this game has really interesting, customisable settlers. You can tell the creators of Rimworld have made this game because of the depth of the settlers. Its sort of like The Sims, meets Shronghold, whos mates with Rimworld, in a beautiful 3D world, something worthly of having a computer to run on, unlike candy crush which really doesn't need the power of a computer to run it. It's computer resource light, and under 500MB. It is early access ( future potentuality! ). ZERO microtransactions. No buying customisations, its all there as a part of the game. There are a couple things they need to improve on: Castles need moats. And this game doesnt have rivers. Even though is it has snow which changes when a settler walks on it. It has rain, just no lakes, seas, streams, or moats. In normal difficulty I have played for hours contently to then have one settler join us, or one fight. Increase the amount of these interactions happening? The game fosters creativity. Time flys when your involved.

7 gamers found this review helpful