I have a love/hate relationship with this game. Some aspects are truly great, while others have left me bashing my head against the wall. So why 5 stars? Maybe I like bashing my head against a wall idk. When this game works (not talking about bugs here, the game runs perfect), my god does it work. It truly makes you feel that fallout 1/2 experience. The issues crop up though, where you might expect, in its more experiemental features. On my first charcter, the experience what about what you'd expect. Ass handed to. Nothing new for a genre like this. On my second, admittadly after leaving the game on the backlog for a while, I decided I'd go for a spy build. that one worked out better. higher charisma and persuasion being the major helpers. But when I got to later combat in chapter 1, once again my ass met the silver platter that enemies were ready to serve it on. It took my third character, a pure diplomat before I really understood what this game is trying to do. You can talk your way (or run) out of EVERY encounter. There are even acheivements for it. But with the experience of already knowing what compainions I had acess to and what their skills were I was finally able to build a team that made my earlier characters look like NPCs. Thats when it clicked. Everything seemed to have its place. Combat was something you chose to engage with on your terms (most of the time). Dialoge skills cold peacefully resolve situations, but was that really the best option? people you spare can betray you, or you can betray them first. Compainions react to your situation and give thier thoughts on your actions. But enough about whats great. Stealth doesnt work in this turn based system. It's essentailly a dice roll that you'll be successfull on a stealth run unless you do it multiple times. Combat does not give you all the information you need to accurately asess the situation. And for some reason my crime-freindly compainions want to support an authoritarian regime.