This isn't a bad game. It's basically a 2D Silent Hill game, meaning that if you liked Silent Hill, you'll feel right at home here. But if you've played the Silent Hill games (specifically 1, 2, or 3) you pretty much know the plot and story, so don't expect any big surprises. At the end of the day though, the main problem I had with this game is that it isn't scary. I read so many reviews where people talked about how scary it is and how it gave them nightmares, so I was really excited. But at no point did I ever feel scared (and I scare EXTREMELY easily). It has a very creepy atmosphere and I felt on edge a lot, but I never actually felt scared. If you want a creepy survival horror game and are nostalgic for the old Silent Hill games, pick this up. It's short but it's pretty good and not expensive. If you want a game that will scare you...I'd keep looking
I played KotOR for the first time, in 2010. I had extremely high expectations because everyone who talked about the game, spoke about it as though it could cure cancer and mend a broken heart. Never before has a game so thoroughly disappointed me. Obviously an old game is not going to have the most impressive graphics but what struck me most was how dated the gameplay felt. The light and dark side choices were cartoonish (one of the early choices gives you the option of giving money to a homeless person, or killing them in cold blood. Very subtle). The combat was just plain boring. It had all the fun of an old hotkey mmorpg, but with none of the social interaction. By the time I got the advanced flurry ability, I just have to spam that and would easily win every fight. I didn't realize you had to compulsively talk to every character in your party in order for them to have any development at all, and as a result my entire party was just a bunch of strangers throughout the whole game. The story is just...okay. There's a twist about 3/4 through the game that most people found to be Earth shattering, but I didn't find it particularly surprising at all. Aside from that, the plot of the game feels like something from someone's fan fiction. Dialog was also a letdown. Many conversations seemed like they could only go a couple of ways but you had multiple dialog options, so I would often talk to someone, choose a dialog option hear their response, go back, pick a different dialog option, and hear the exact same response. I know I'm shitting all over this game but I really do seem why many people liked it. For it's time, I'm sure it was revolutionary, but everything it did well, has by now been done better, by a hundred different games. If you never played KotOR before, just try not to buy too much in to the hype
I remember buying this game when it first came out and absolutely loving it. I was expecting it to be Westwood's attempt at making a Diablo 2 clone but what I got was so much more. First of all, it has a lot more in common with games like Baldur's Gate, Neverwinter Nights, or even Divine Divinity. The story has a very Never Ending Story sort of feel to it. There's less of a hack-and-slash feel to the game. It's a bit more methodical and story driven. Each class has a different story and different locations. Unlike many games where different story for each class means replaying the same sections but with different dialog or cutscenes, each class feels like you're playing a completely different game and rarely will you explore the same areas as the other classes. If you like RPGs and don't just want a mindless hack-and-slash game, you will want to pick this up