Check our Digital Eclipse Bundle! Purchase The Making of Karateka together with Wizardry: Proving Grounds of the Mad Overlord.
Featuring the GRAMMY® Award-winning score by Winifred Phillips!
Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wiz...
Check our Digital Eclipse Bundle! Purchase The Making of Karateka together with Wizardry: Proving Grounds of the Mad Overlord.
Featuring the GRAMMY® Award-winning score by Winifred Phillips!
Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs.
The first party-based RPG video game ever released, Wizardry: Proving Grounds of the Mad Overlord was a direct inspiration to series like Final Fantasy and Dragon Quest. Digital Eclipse's revival preserves the appeal of the classic, with many upgrades for modern role-playing game fans.
Dungeon Crawling, Deluxe
Craft your own party of adventurers and head into the labyrinth at the behest of the mad overlord Trebor, in search of the amulet stolen by the evil wizard Werdna. Battle groups of challenging enemies, avoid hidden traps, and make your way deeper into the dungeon as you prepare for the ultimate battle: Facing Werdna himself.
Commitment to Accuracy
Wizardry: Proving Grounds of the Mad Overlord is built directly on top of the original 1981 game's code. Although it looks all new, underneath the hood is the authentic game. You can even view the original Apple II interface as you play.
Challenge Without Hassle
While the well-known difficulty of the enemies has not been altered, quality-of-life improvements have been added in every area. Party management, navigation, spellcasting, and combat have all been significantly enhanced.
A Legend Reborn
If you're just discovering the legendary Wizardry franchise, Wizardry: Proving Grounds of the Mad Overlord is the perfect jumping-in point for new players. Series veterans will love the gorgeous new graphics and sound, and the streamlined interface.
Digital Eclipse Entertainment Partners Co. use of certain elements from Proving Grounds of the Mad Overlord have been authorized by SirTech Entertainment Corp.
2024 Digital Eclipse Entertainment Partners, Co. WIZARDRY and the WIZARDRY logo are registered trademarks of Drecom Co., Ltd. in the U.S. and elsewhere. Digital Eclipse and the Digital Eclipse logo are trademarks of Digital Eclipse Entertainment Partners, Co. Proving Grounds of the Mad Overlord licensed by SirTech Entertainment Corp. All rights reserved.
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БЕЗ DRM. Не требует интернет-подключения или активации.
For full disclosure, I returned the GOG version and re-purchased it for the Nintendo Switch since that's more portable. I suppsoe if you've got a Steam Deck or whatnot that's not as much of an issue.
I never played the original game - I was negative 7 back then - but the old-school charm is lovely if you're willing to put in the time and learn to play the game on its own terms. I do wish the Apple }{ overlay was able to be customized some (it's so small! and it can vanish behind the torch!) but aside from that minor quibble, it's as pure of an old-school dungeon crawler as you can hope for.
Out of the 10 floors, there are only 3 that actually have anything worth doing on them. Once you get your characters level 8, you can do the repeated grind of hoping you get moderately better gear. Does it matter? Not really.
Low level wizards and mages can hit your whole team for 20-30 damage per round (usually in teams of 2-5), and you're going to be around 100 HP tops after a long grind with the fighter types, and 80 or less with the caster/thief types.
Level 13 seems to be the expected "top off" before you try to finish the game, but if you're lucky enough to bump into Greater Demons, they instantly paralyze and poison your high level characters with melee attacks, and when not doing that, spam spells for 30-50 hp damage (I have never seen less than 4 of them at a time).
If you want to give Werdna a shot, which I did with level 13 heroes, he appeared with 3 vampires and a vampire lord... guess what? They spammed magic and wiped 4 of my heroes in the first round.
So what am I saying? This game has no protection against magic, which seems to be the go to for most high level creatures on the 10th floor. Your hp doesn't matter, your gear doesn't matter, AC seems to be irrelevant. The game expects you to frequently lose heroes and waste countless trips "recovering" them.
This may have been a good strategy in the 80s when you had one game until your next birthday or Christmas, but these days, there are better things to do with your time, and this game requires minimal to no skill and has a shallow system. Play Wizardry 6 and 8 instead for a much more rewarding experience.
This was a pleasant surprise remake and I’m enjoying it so far. There are many good things to say about this version but I’ll just mention the following.
Multiple reviews indicated that the auto-mapper resets every time you re-enter the dungeon level. While this is true, the exploration progress for each dungeon level is actually saved and can be recalled/saved by casting the level 1 Mage spell “DUMAPIC.” The game could have been more clear on this point.
There are two things I think could benefit from “modernization”:
1. Healing spells tend to roll on the lower end for some reason for me. It’s frustrating to cast high circle spells to heal for 4 points. If anything, there should be some scaling to caster level and or Piety.
2. The surprise mechanic is too random and punishing. I rather have it disabled and let the initiative system with some randomness to handle it.
Lastly, I’m not a fan of the default keyboard mapping for UI menu navigation. It is clunky and unintuitive to use left/right alt, etc for navigation.
I feel like I just jumped into a time machine. Amazing job converting this to a modern version but still keeping the same feel of dread and excitement I felt 40+ years ago. Thoroughly enjoying it and can't wait for Knight of Diamonds so I can port my characters over and continue the legacy of Gilgamesh.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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