Check our Digital Eclipse Bundle! Purchase The Making of Karateka together with Wizardry: Proving Grounds of the Mad Overlord.
Featuring the GRAMMY® Award-winning score by Winifred Phillips!
Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wiz...
Check our Digital Eclipse Bundle! Purchase The Making of Karateka together with Wizardry: Proving Grounds of the Mad Overlord.
Featuring the GRAMMY® Award-winning score by Winifred Phillips!
Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs.
The first party-based RPG video game ever released, Wizardry: Proving Grounds of the Mad Overlord was a direct inspiration to series like Final Fantasy and Dragon Quest. Digital Eclipse's revival preserves the appeal of the classic, with many upgrades for modern role-playing game fans.
Dungeon Crawling, Deluxe
Craft your own party of adventurers and head into the labyrinth at the behest of the mad overlord Trebor, in search of the amulet stolen by the evil wizard Werdna. Battle groups of challenging enemies, avoid hidden traps, and make your way deeper into the dungeon as you prepare for the ultimate battle: Facing Werdna himself.
Commitment to Accuracy
Wizardry: Proving Grounds of the Mad Overlord is built directly on top of the original 1981 game's code. Although it looks all new, underneath the hood is the authentic game. You can even view the original Apple II interface as you play.
Challenge Without Hassle
While the well-known difficulty of the enemies has not been altered, quality-of-life improvements have been added in every area. Party management, navigation, spellcasting, and combat have all been significantly enhanced.
A Legend Reborn
If you're just discovering the legendary Wizardry franchise, Wizardry: Proving Grounds of the Mad Overlord is the perfect jumping-in point for new players. Series veterans will love the gorgeous new graphics and sound, and the streamlined interface.
Digital Eclipse Entertainment Partners Co. use of certain elements from Proving Grounds of the Mad Overlord have been authorized by SirTech Entertainment Corp.
2024 Digital Eclipse Entertainment Partners, Co. WIZARDRY and the WIZARDRY logo are registered trademarks of Drecom Co., Ltd. in the U.S. and elsewhere. Digital Eclipse and the Digital Eclipse logo are trademarks of Digital Eclipse Entertainment Partners, Co. Proving Grounds of the Mad Overlord licensed by SirTech Entertainment Corp. All rights reserved.
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It's 2023 guys! And this is a remake for modern times! :P
Seriously though, while I commend controller support for games like this, there should be mouse support. But despite of that and not owning the game yet, i'm really glad they did a remake for Wizardry, the timing is auspicious as I had recently been rediscovering and getting quite into the genre again. And it's addictive gameplay loop. Will almost certainly be getting it soon.
TL;DR opening: If you wanna use a non-XBox controller, you need something like DS4Windower or to buy it on Steam so an XBox controller gets faked so the game sees *that* to use.
So, September 16th I asked on the forums for this game, here on GOG, about the lack of it detecting my controller, and if there was also Playstation button icons to use instead of XBox ones (as I've been using a PS4 controller for years now); later that day, someone answered about the second.
Couple days later, I asked again in that thread about it, because a new patch dropped. One of DE's staff was like, "Not sure what's up, I've got full controller support here." and offered a suggestion. Once I basically ruled out it being the suggestion, he was "Well, we can't reproduce it, and you're the first person to report it, so I'm not sure what else we can suggest."
Between the end of September and the start of March, three other users chimed in about relating to the issue and nothing more from the DE guy; start of March, I posted in again and mentioned I figured it out -- they're using gamepad API stuff that *only* talks with the XBox Controller stuff (something like GameInput, or some other "doesn't see DirectInput using devices" gamepad API setup), because I ran into the problem with another game, and faking an XBox controller let me play that one. No response.
May 3rd, I post again going "Hey, so you announced 1.0... you gonna fix this? I told you basically what it is that's causing this..." and again, no response. So... 1.0 has hit, and instead of the forums, they get a *review* for me updating that no, they still didn't fix it.
I will not touch this. I cannot express in any words how much I'm getting tired of seeing remakes of masterpieces. Most of 202X is about why and how along with impatient comments, but I'm still the same as I was before 2000 hit. I figure things out on my own and only ask questions in a non-condicending manner when needed. The original Wizardry wasn't meant to be fair to you, it made you think before you acted. You didn't do repeatitive button mashing while assuming the situation will turn out okay. From what I read in the comments about this new Wizardry, it seems the developers are trying to stay somewhat faithful to how it was played in the original. Honestly, if people wanted the original, they wouldn't turn to this, they would play the actual original unless graphics were really THAT much of an issue to them. These constant cases of searching for nostalgia by remaking titles is starting to get, "old"... ha.
"Commitment to Accuracy" LOL Nope. If you know Wizardry more than these guys do, you'll know about "The Bug" that the Apple 2 version had. Digital Eclipse made the decision--on purpos--to not code it into their game. Or, more specifically, they coded it OUT of the game.
Either way, don't waste your money.
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