Set in the fantastic world of long ago Venice, the young Scarlett falls victim to a terrible mystery, which begins with the murder of her companion by a secretive alliance of mighty necromancers. Thus fate takes its inevitable course and threatens to throw the world out of order.
Scarlett finds o...
Set in the fantastic world of long ago Venice, the young Scarlett falls victim to a terrible mystery, which begins with the murder of her companion by a secretive alliance of mighty necromancers. Thus fate takes its inevitable course and threatens to throw the world out of order.
Scarlett finds out that she is the daughter of death incarnate and is blessed with his ultimate powers. She is the only one who can stop the gruesome powers that threaten to destroy the entire living world.
Now it’s your chance to reverse fate! Get ready for a fast-paced adventure set in an epic world filled with dark dangers and merciless adversaries. Arm yourself with mighty weapons, rally together powerful allies and master the dark powers of death. Can you conquer the powers that threaten to inescapably destroy the world of the living? Follow your path down into the deepest abyss to death itself – and back again, if you are worthy!
Key Features:
Experience a visually stunning action RPG with a unique and captivating atmosphere
Follow the hero journey of Scarlett through a rich and original story
Conquer a host of merciless nightmarish creatures that pounce on the threatened world in a raged frenzy in action-packed battles and ultimately confront their masters
Explore palaces, villas and numerous dark alleyways in a living dynamic Venice filled with merchants, rogues, allies and traitors
Learn how to use the powers of the “Twilight World” and wander between the worlds of the living and the dead. Put the ultimate powers of death to your advantage in battle.
Use the advantages of the “Twilight World” and the ultimate powers of death
Experience an open game world with dynamic night and day cycles
Clear, easy to pick up rule system and intuitive game-play
Experience a dynamic and open game world in which you can freely develop your own character and decide on different game strategies yourself.
To become death in Venetica is a calling, fulfilled by a man of flesh and blood – equipped with special supernatural skills in order to be able to carry out the duties of the office. A new death is selected regularly by “Corpus”, a secret council. This time however Corpus really makes a wrong decision: The “new” death, Victor, turns out to be a crazed necromancer who manages to turn himself into an overpowering undead with seedy tricks and dark rituals and thus attains almost unlimited power in addition to immortality. As it is strictly forbidden for the chosen death to devote himself to necromancy, the committee revokes Victor’s nomination immediately and declares a new death in his stead without delay.
The power-hungry Victor however does not want to relinquish his position again. He continues to practice the dark arts in order to gather numerous dark and dangerous creatures and tainted souls from the underworld around him. He thus succeeds in eliminating the newly designated death and takes over his power for his own purposes. The effects on the world’s balance are calamitous and – should Victor be able to keep himself in power – its dark consequences are irreversible. Only a person who has the same mighty powers as Victor can prevent his prevailing and vent him his deserved punishment.
Scarlett, the daughter of the real death does not know anything about her ancestry and the hidden talents which slumber within her. She is immersed suddenly in this story due to the brutal attack on her home village and the tragic loss of Benedict, the love of her life. It is a story which she now begins to write herself, a story during the course of which she unleashes her capabilities, a story in which she tries to save Benedict from the world of the dead and a story in which she must protect the world of the living from the dark threat posed by Victor and his henchmen.
Бонусы
Making of (ENG/GER)
Venice
Soundtrack (MP3)
Manual (ENG)
Artbook (GER)
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The only thing that saves this game is story progression where it does a good job of letting you explore the city of Venice. If you can look past badly aged game design like and annoying portions of the game like.
- Recycled NPC models
- Bugged animations when using poison
- Underwhelming spells and weapon skills
- Only 5 hotkeys
- Lack of different armor thoughout the game
- Lack of direction forcing player to look up a guide
- Using a consumable in inventory forces the inventory screen to close
- Perma-stun if you don't roll or block
- The treasure maps never work, digging is a waste of time
Combat is clunky and just ends up with you performing your combo, if they block then you just circle around them and wait until they drop their guard, repeat this for the entire game.
The only thing that will keep you going is wanting to learn how the story will unfold, making the gameplay more of an afterthought.
I got this during a giveaway (thanks!). After I finished the game once I wouldn't play again never, because it crash a lot. The dialogs and some quests are unpolished and confusing, and the combat is quite mediocre.
Anyway I liked the main character and that's the only reason I finished the game. Tip: save each 5 minutes or less.
It could have been a master piece. Unfortunately many small glitches and bugs can spoil a bit the experience, but if you save often you should be ok.
Also, of course it's an old game, so the gameplay can be dated, but the graphic have aged very nicely. Fights and puzzles can also appear a bit repetitive. Still if you like good stories, and RPG with a soul, it's a very good old game that I found very addictive. Beside of the story, the music is awesome. Specially the song in the Arsenal tavern.
For all these reasons Venetica has become one of my favourite games. Thank you GOG and Deck13.
Note pour les francophones : allez faire un tour sur le forum du jeu, damien_ y a posté un lien pour avoir les dialogues en français.
Well, this is a tough one.
I love the old comic style, the german dialogue is decent, but kept so simple a 10 year old will easily understand, however the voice over is good. Tho, the dialogue only ever offers so much, some instances were pretty good. This seems to be made for 10 to 18 year olds.
The story is ok, nothing grande and it will keep you playing. Dont expect a deep story or very deep RPG elements. You have some choice between weapons, armor, skills and magic, but it is limited - on the short side.
I did run into some minor crashes, had to reaload - so save often.
The gameplay itself is decent. I played with a controller which was ok. The lock-on function just barely works: zoom out, roll and side-step and hit fast enough for combos.
I would recommend checking it out if the trailer interests you. It is fun, but has rough edges.
I'll admit I was driven away from this game because of the bad reviews at the time, but they were unjust. It's rough around the edges but nothing damaging here, in fact the ambition shines through the limitations admirably!
A day-night cycle that changes the lighting and effects NPC behavior, fully voiced characters and cutscenes, lush and picturesque locales in an unusual Italian meets fantasy style, responsive and challenging but flashy combat, enjoyable characters...it's all here. The actors/writing is clearly at times the product of a shaky translation but again nothing detrimental: just amusing like actors struggling with a few awkward lines. It feels a lot like Fable, but I like this more than Fable because of a focus on a handful of sweeping detailed vistas and places to explore as opposed to a gigantic empty world of copy and pasted encounters.
The story an it's many offshoots are fun to follow up. I haven't been frustrated with the controls, and if you suck at combat just finish some other quests and gather the money to improve your skills and equipment.
It's not as punishing as Gothic (although I LOVE Gothic) and not as rudimentary as Fable. It set's an intriguing halfway point between action and roleplaying: an unjustly besmirched and equally unjustly forgotten gem.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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