Posted on: October 23, 2025

Sky_Themself
Игр: 487 Отзывов: 33
NOT DRM FREE
REQUIRES Paradox launcher
вам это показалось полезным?

© 2025 Paradox Interactive AB. Vampire: The Masquerade - Bloodlines 2 is published by Paradox Interactive AB and developed by The Chinese Room. BLOODLINES, VAMPIRE: THE MASQUERADE, WHITE WOLF and PARADOX INTERACTIVE are trademarks and/or registered trademarks of Paradox Interactive AB in Europe, the U.S. and other countries. Any other trademark, logo and copyright is the property of its owner.
Game length provided by HowLongToBeat
Posted on: October 23, 2025

Sky_Themself
Игр: 487 Отзывов: 33
NOT DRM FREE
REQUIRES Paradox launcher
вам это показалось полезным?
Posted on: October 23, 2025

Mufca
Игр: 47 Отзывов: 3
Another game of wasted potential
Graphics - Okay. Characters look nice but repetitive, the customization pool for the nomad is pretty limited, and there are occasional small glitches. Story - The plot itself is good, even very good, but it has been stripped of choice (read: extremely linear – most kinetic visual novels offer more player agency). Some things are also just missing – the player has to figure them out on their own, and theyre actually important. The ending I was expecting (and I wasnt asking for the moon)? Impossible! Combat - A disaster! If you bought the game, set the difficulty to the lowest possible, or at most 'easy'. Your character will go flying into walls, every enemy will push you around with half their attacks, stagger you, knock you up, etc. Most of the nomads skills are purely cosmetic, so you end up just spamming the basic attack anyway. Can you avoid combat? Impossible. Can you have different combat styles? Impossible. Can you carry a weapon with you? Impossible. And the boss design, especially the final one, is an utter tragedy. Seriously, I cant remember such bad design in ages - and Ive been gaming for at least 15 years. The combat mightve been tolerable if you could actually carry a weapon (even via telekinesis or whatever) and if your character didnt get constantly tossed around. UI - Another disaster. The codex entries dont match what you see on screen, and theres tons of meaningless collectibles, usually in the form of bureaucratic documents, lists, and other useless junk. Want to save the game at a specific moment? Impossible – it only saves at checkpoints, and you cant go back a couple of quests. Whats worse, the save system itself is a mess: it mixes your character state, quest progress, and map position into some kind of monster hybrid. You might load a checkpoint where your character state is from a minute ago, quest progress from ten minutes ago, and your map position from fifteen. Good luck figuring out what you actually need to redo. Side quests - Around a 5/10? Pretty weak, but I have seen worse. Atmosphere - Not bad, all things considered. Personally, I preferred the vibe of the first game, but its not terrible. World - The map feels smaller than in the 'predecessor', or at least thats my impression. Skill unlock system - Decent idea, but rough around the edges. NPCs can run through walls, disappear, or just get stuck entirely. Overall score: 2/5 - Not worth the wait, but fans of the World of Darkness or those who dont mind bad combat might still find it interesting.
вам это показалось полезным?
Edited on: October 23, 2025
Posted on: October 23, 2025

Rayxcer
Владелец игрыИгр: 820 Отзывов: 2
You can start it without the Launcher!
Go to the the games folder (it's called Bloodlines 2), delete the folder called "Launcher" and then you can start the game via ether the Bloodlines2.exe inside the main folder. Or with the executable inside sub-folder Bloodlines2/Binaries/ Win64. If you are afraid that Paradox will change this, download the offline install files via GoG Galaxy or the GoG website and you can install the current version any time you want. I will add my thoughts on the game itself game later. So far I dislike the Launcher situation, the enabled by default telemetry collection (although you can turn it off in the games settings) and the menu design which was clearly made with controller first in mind (which is fine on console but not on PC and reminds me of PC ports in the 2010s and not in a good way).
вам это показалось полезным?
Edited on: November 4, 2025
Posted on: October 28, 2025

Harmonea
Владелец игрыИгр: Отзывов: 2
Just Okay
(Review has been revised after completing the game. Score/title did not change, but review text is more complete now.) 1. Combat just isn't fun. In trying to go for "fast paced," they made it a left click spam. You will settle on your favorite couple of crowd controls, a movement ability, and something to deal with "the fast ones" and after that you're only unlocking skills to get... outfits? Also, as a side effect of the way skills work, the devs can never count on what skillset you'll have, so the only way they can challenge you is by sending you more things to hit. Once the enemies notice you and swarm, it's an unrelenting slog, whether it's a hard fight or an easy one. 2. There are numerous things about the game that are immersion breaking -- reminding you it's a game -- which is criminal in a game whose best feature is the immersive atmosphere of the World of Darkness. Many of the enemy randos near the start don't make sense to be fighting at all, and their placement in random alleys and on random rooftops is illogical at best -- you see them and you don't think "what do they want here?" but rather "why did the dev put those there?" While this does improve over time as the situation in Seattle deteriorates and there's more reason for angry things to be everywhere, the plot is more than happy to pick up the burden of questionable immersion. The times I thought investigating here or there would be useful but knew there was no point because Phyre hadn't realized it yet were soul-crushing. In particular, five of the game's six endings are locked behind an utterly baffling choice that it doesn't make sense for an elder vampire to make. 3. I can't make my feminine Phyre actually look like a woman; the face and makeup options give off David Bowie vibes at best, and the clothing is absolutely and utterly shapeless so that you can imagine any slender-ish body type under there. In an effort to be inclusive toward less curvy women and alternative gender identites, the dev has left me unable to actually play a character that represents me. It's interesting that the masculine Phyre doesn't seem to have this problem, with his square jaw, broad shoulders, and big muscles. So it's great to be masculine, but femininity should be erased in the name of the middle ground? And the devs have stated that their first revisions for character appearance options will be... to add facial hair selections! I grew up in a game era that left me used to being ignored in character selection options, but to be unrepresented in this *particular* manner feels far more hurtful than usual. 4. I stayed engaged with the story throughout, but the more I played the game, the more I really felt the erasure of clan identity in particular. NPCs use their abilities in dialogue reasonably frequently, but not you! Oh, but you do get a dozen or so snide remarks that target your bloodline, so that counts as replayability, right? Clan representatives are barely seen in the story outside the shop counters and other fixtures they seem to be bolted to, and the plot -- which emphasizes vampire politics heavily -- is worse off for it. Some plot points are nonsense, the "romance" is just plain comical, and some last-minute reveals are far too obvious despite attempts to throw you off the trail, but *overall*, the story is... enough to keep you playing. At least, long enough to get you to deal the deathblow on the final boss, get unceremoniously thrown into a very brief slideshow explaining the your consequences of your playthrough, and get punted to the credits like they have more customers waiting for your table. 5. Environment was excellent. Wish there had been more of it and wish the rooftops enemy placement wasn't so clearly guarding random collectables instead of having some logic, but the snowy dark city, gradual descension of chaos, and tasteful rendering of the Art Deco/Prohibition era architecture were standouts. And Fabian was fantastic, if a more subtle portrayal of Malkavian "flavor" than I would have liked. 6. The second trip to the Seattle Underground was SO CLEARLY not tested thoroughly, if it was tested at all. I fell through holes in the level geometry into the void at least six times in some very consistent spots. I only managed to get through it by memorizing where the holes were, and even then I could consistently find glimpses of the void through the "cracks" in the walls' and floors' geometry.
вам это показалось полезным?
Edited on: November 1, 2025
Posted on: October 30, 2025

turnerd68
Игр: 37 Отзывов: 3
Disappointing. Incredibly Disappointing.
This is nothing but a cheap vampire console game with good graphics. It IS NOT a World of Darkness game and CERTAINLY NOT a Vampire the Masquerade game. They completely removed all of the elements that made Troika's game great. Everything about this gameplay is wrong. Just wrong. I admit I didn't have much hope for the game, simply because it is a Paradox game. I should have gone with my instincts. Played through in a day. No real replay value. The whole thing was just wrong. It would have been less disappointing if they hadn't tried to portray it as a sequel to an actual WoD game. I wouldn't have bought it, but then I wouldn't be disappointed, either. I hope somebody who actually cares, buys White Wolf and makes an actual WoD game. The game is easy enough to play, but it both looks and feels like a console game. There is nothing open about the world. I feel like, even if it had been a WoD game, we got the first chapter of what should have been four or five chapters. I literally feel cheated by paradox.
вам это показалось полезным?
Что-то пошло не так. Попробуйте обновить страницу.
Отзывов по данным критериям не существует