В издание Tyranny: Standard Edition входят:
- Оригинальная игра.
- Рингтоны: три сигнала для уведомлений и одна мелодия звонка.
- Форумный значок Commander Edition (для Paradox Plaza).
- Форумные аватары (для Paradox Plaza).
В игре Tyranny великая битва между добром и злом уже завершилась: сил...
В издание Tyranny: Standard Edition входят:
- Оригинальная игра. - Рингтоны: три сигнала для уведомлений и одна мелодия звонка.
- Форумный значок Commander Edition (для Paradox Plaza).
- Форумные аватары (для Paradox Plaza).
В игре Tyranny великая битва между добром и злом уже завершилась: силы зла под командованием Владыки Кироса победили. Безжалостные армии держат в подчинении весь мир, а жители разрушенного войной королевства привыкают к новому порядку... Но раздор начинает прорастать в рядах самых могущественных архонтов Кироса.
Ролевая игра, в которой игроки увидят новый мировой порядок, установленный Владыкой. Вам предстоит стать могущественным Вершителем судеб у него на службе, которому предстоит путешествовать по миру и общаться с его жителями, внушая тем преданность или страх, чтобы одолеть последние остатки сопротивления в Ярусах.
Разветвленное повествование с оригинальным сюжетом в самобытном мире: битва между добром и злом уже завершилась, и зло победило.
Выбор имеет значение – каждое новое прохождение отличается от предыдущего: как офицер в армии Владыки вы обладаете огромной властью на оккупированных землях Ярусов. Как вы распорядитесь этой властью: укрепите доверие и чувство стабильности или станете безжалостным угнетателем?
Увлекательные сражения в духе классических ролевых игр: привычные битвы с современными игровыми механиками и подачей.
Проработанный и оригинальный мир: это не очередное «путешествие героя». Tyranny переворачивает каноны ролевого жанра с ног на голову и позволяет игрокам по-новому взглянуть на добро и зло.
Играя в любую игру, изданную Paradox Interactive AB, вы (i) соглашаетесь соблюдать Пользовательское соглашение и (ii) подтверждаете, что прочитали и поняли Политику конфиденциальности.
Пожалуйста, обратите внимание: чтобы получить доступ к иконкам и аватаркам на Paradox Plaza Forum вам потребуется активировать на форуме Paradox Plaza ваш серийный ключ, который вы можете найти в вашем Профиле на GOG.
Рекомендуемые системные требования:
Играя в любую игру, изданную Paradox Interactive AB, вы (i) соглашаетесь соблюдать Пользовательское соглашение и (ii) подтверждаете, что прочитали и поняли Политику конфиденциальности.
Пожалуйста, обратите внимание: чтобы получить доступ к иконкам и аватаркам на Paradox Plaza Forum вам потребуется активировать на форуме Paradox Plaza ваш серийный ключ, который вы можете найти в вашем Профиле на GOG.
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Pros:
- Interesting and likeable characters.
- I enjoyed the levelling system, it's similar to Skyrim's levelling system.
- You have a huge amount of choice in what actions you take in game and have various justifications for those actions which change the meaning of doing the action.
- The history of the setting is detailed.
- Very replayable.
- I enjoyed the story.
Cons:
- Not enough interaction between your companions.
- The areas felt claustrophobic because they were so small.
- The soundtrack was boring.
I absolutely adore everything I've experienced of the story and the setting. It's a nice breath of fresh air where not only are you actually the bad guy, but you're stuck having to administrate hordes of idiots. The writing is superb and dialogue choices are heavily influenced by choices you make while playing and during character creation. The problem is when you get to playing the thing.
The combat system isn't complete garbage, but when fights often consist of multiple minute long bouts of micromanagement, the flaws begin to really weigh down on you. I'd wager my problems mostly stem from the focus on cooldowns rather than resource management. It makes micromanaging your party much more obnoxious since you frequently need to look over your party to see if their moves are off cooldown and there isn't much playing around with different types of resources like you get in PoE. Spells don't even end up feeling all that different from abilities on your bashy characters.
That's not to say there isn't good stuff mechanically. There's a fair bit of "flavorful" mechanics, but outside of one of the companions basically being a chanter from Pillars, they all have to do outside of combat. Barik not being able to change his armor due to his history. Kills-in-Shadow can wield two handers in one hand since she's a beastwoman. You have to find new spells by exploring the world rather than just getting them on level up. All of these and more are cool and interesting, but when you actually get into a combat encounter these don't really matter. You're going to be changing armor mid combat, Kills-in-Shadow doesn't get access to 2H weapon attacks or using 2H with shield, it's a flavor thing, and I already mentioned the issue with spells in that department.
Ultimately, combat became such a slog that I couldn't justify spending more of my time in the game, despite the gripping narrative.
To start off I'd like to say I got the game on origin with their origin access (monthly payments and whatnot) and now I've bought it here, -- being that it's on sale so it just makes more sense that I do -- just because of how much I love this game. Also, I saw someone try and claim they beat the game in 15 hours, which is complete nonsense, they clearly didn't even play a majority of the game. I think my first playthrough of the game plugged near 30+ and I really doubt I did every single thing. (It was kind of a quick playthrough to get the general feel of the game and now I'm on my second playthrough.)
This is an absolutely excellent game, there is so much in-depth lore and interesting things to see and do in the Tyranny world. Which is one of the main thinks that I personally look for in a game claiming to be an RPG. I want to feel immersed in this world and a part of it, I want to feel emotional if a character dies or something happens and I certainly do when I play this game. I've been playing this game ever since I've got it I'm so into the lore and story-telling. You can tell that a lot of though was put into this and I applaud Obisidan and Paradox for this. -- If I were to compare it to anything else i'd say 40k Warhammer meets Dragon Age.
The combat mechanics work very well, not too much to write home about considering it's like most old-school RPGs in that regard, however it never gets boring even though maybe a bit grindy. Your ability to customize your character's traits is pretty well done and thought out, It requires you to actually think where you want to allocate your points, I can often spend quite some time pondering this. You have to make sure what you're doing coincides with your play-style otherwise you're just gonna bite the dust.
All-in-all it's a really well done game and I would recommend it to anyone who enjoys RPGs and story-based games.
This is a fantastic game.
It starts slow, I had a hard time getting into it for the first 5 hours, which is a bummer, but it grew on me big time. The main issue I had at the begginning is the staggering amount of backstory that is thrown at you, it's just too much, but it's done in a truly masterful way, the characters don't flat out tell you everything, things that are implied your character knows (like past events in the world) are explained in tooltips during dialogs, which you're free to ignore if you want, but a great source of contextual lore for those willing to delve deeper into this world.
I did not enjoy Pillars of Eternity, I thought I might have lost the taste for isometric RPGs like Baldur's Gate, but this game made me relive my love for the style. The combat is far simpler than Pillars, closer to Baldur's Gate, and so much fun, the magic system is very intriguing and very original (you get to, more or less, design your own spells).
The characters are very interesting and have so much depth in their motivations, dialogs are really well done, lore is presented in an interesting fashion, world building is really nice.
I'm some 25 hours into the game and I'm just in Act II, I don't understand what have people been playing when they claim this game is short, might not be Skyrim, but this so far is a very enjoyable experience.
This game have a marked powerful bloody style, able to draw you in and make you feel at home in no time if you have testicles.
What's so good about this game? It comes to my mind the party management and the fresh combat system deepness, you can spend a while trying to figure out what's the best composition of every elements best fitting your play style. It got the most impressive and smooths character interactions since Mass Effect, not as good as Planescape: Torment though, because of the trivals convos about in game infos and slightly lower characters charisma... still it is in my opinion better than Baldur's Gate which was also amazing. My favourite characters were Sirin, i'm kinda infatuated with her even tho her bitchy side and i also like Kill In Shadow. I warn you tho, sadly there is no romance in the game apparently (i checked in the forums and they experienced the same issue).
I like it how you can realistically move though the game history crafting your own story but i feel like something is lacking, maybe the fact you need others to guide your paths even if you rebel against the Archons. At least I have this feeling but it could be unmotivated since i followed the path designed by Bleden Mark in my second gameplay.... but i was force to talk with him to unlock a new locations, so i wasn't ever totally free to explore.
What's not so good about this game? Not so good there are few things like as i mentioned the limited control over your locations path, the loading screen time, some bugs i encountered and the highest difficulty is kinda too easy especially when you can pull mobs. I also wasn't shocked by the higher reputations rewards and companions reactions (even when they reached 5 stacks of fears they didn't leave me or 5 of of loyalty love or worship me). While there are things the developers could have improved, for instance the game length which is already good and better than Tides Of Numenera but makes you crave for me... i wanted to fight Kyros, then the game price which is in not really inviting after a year by its release.
I'm really happy about this game and i liked it way better than Pillars OF Eternity, i don't know how the crew could improve so much and i'm looking to see the same results in Pillars Of Eternity 2, not talking about the graphic which is different but identical in overall pleasantness but the power of the story line.
So keep up with the hard work and thanks for making these games.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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