Posted on: December 8, 2024

Eglaios
Владелец игрыИгр: 90 Отзывов: 7
I don't like RTS
I don't like RTS. So much unclear crap to figure out I don't like RTS. I'd only find out I messed up 30 minutes later, and likely not know where it went wrong. I don't like RTS. I don't like RTS. Wait this game's cool === BEGINNER FRIENDLY ﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉ <- Attempt to underline As a RTS hater, I find the beginner experience of TA surprisingly welcoming, as it had me hooked enough to stomach the mechanics that the campaign mode gradually unlocks. There's no "do this, do that" tutorial, yet the game is cleverly designed so it's unlikely for newcomers to *not* find out about a mechanic, and I find figuring things by myself more efficient than verbose tutorials. Once familiarized with the basics, the shortcuts list is easy to find (labelled "help" rather than "shortcuts", I mean what else would I need help for?) The interface is very light, and everything is described briefly yet efficiently. DATED BUT CHARMING LOOKS ﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉ At first, seeing the screenshots made me assume of a pseudo-3d environment where everything behaves in 2d with a few sprites, in a rather unimmersive setting. Turns out everything is 3d. The maps themselves have 3d terrain, which makes them feel much more real than a flat png. The animations are smooth, and units tilt accordingly to the slope they're on. GAMEPLAY ﹉﹉﹉﹉﹉﹉ I'm only a novice at RTS, but TA seems to keep the resource system very simple so the player can focus on the building and combat. The QoL is decent. You can assign units to up to 9 different squads (assigning a bot factory will automatically assign the bots that it produces), setup 4 waypoints on the map to instantly center the viewport at them, and a bunch of inessential keybinds that you can learn when seeking for input optimisation. Overall a good find.
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