Posted on: April 19, 2025

kazeelfo
Владелец игрыИгр: 154 Отзывов: 1
Painfully good.
Simple and direct, just tackle the chalange and use your brain and instinct to win. Don't get frustrated and keep going!
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Copyright 2014 Acid Nerve. All Rights Reserved.
Предупреждение: первое время после выхода ОС Windows 10 будет получать множество обновлений драйверов и самой системы, что может повлиять на совместимость игр с этой операционной системой.
Предупреждение: первое время после выхода ОС Windows 10 будет получать множество обновлений драйверов и самой системы, что может повлиять на совместимость игр с этой операционной системой.
Game length provided by HowLongToBeat
Posted on: April 19, 2025
kazeelfo
Владелец игрыИгр: 154 Отзывов: 1
Painfully good.
Simple and direct, just tackle the chalange and use your brain and instinct to win. Don't get frustrated and keep going!
вам это показалось полезным?
Posted on: January 17, 2024
Zyxxaecko
Владелец игрыИгр: 311 Отзывов: 18
Good concept, poor execution.
The one thing that most stuck out to me was that after almost every boss I beat, I almost felt compused to say. "that was annoying". And that's pretty much my experience with this game. I beat all the bosses plus the secret end boss for beating all the other bosses, and I can only leave this game with a sense of relief that it's done. For this puzzle boss rush game, I have four major complaints: Some of the bosses just depend on rng to get them in the right position for a kill, which leads to you either waiting and running for your life, trying to stay alive long enough to get the kill shot in, or just getting it seconds after the boss fight starts because it creates an early opening. This leads to a feeling of artificial difficulty as you have little to no control as to creating an opening to attack, and limited ability to predict it. The dodge and sprint button are the same. for some fast paced bosses where snap reaction and speed is key, it's an unnecessary limitation to link sprinting with dodging. you can't start running without dodging first, and you can't dodge again for a split second or two. So if you need some more run speed to get away from a boss or its attack, but something happens that requires a dodge to evade, you are out of luck as that precious moment of time you can't dodge roll can mean the diffence between life and death. The final (not secret) boss. This boss is straight up BS, and was the only one that I looked up a guide to defeat, and I still couldn't discern how to beat it for a long time. It felt more like luck than skill when I finally put it down Outside of that, there's just a bunch of niggles here and there, like how climbing up stairs slows you down and you can't roll or sprint up them, or how a lot of the area in the game is just empty space that's wastes time. As a boss rush game, the puzzle element feels too simple, the action too tedious and hard for the sake of extending game time, and all else too hollow to be worth it.
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Posted on: June 2, 2025
grayvstowned
Владелец игрыИгр: 73 Отзывов: 1
im bad at this game
im bad at it. im very bad at it. im bad at it. im very bad at it. im bad at it. im very bad at it. im bad at it. im very bad at it. im bad at it. im very bad at it. im bad at it. im very bad at it.
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Posted on: May 11, 2018
matrixdll
Владелец игрыИгр: 317 Отзывов: 7
Lovely boss rush w/ very limited options
Non-redefinable controls, especially on PC, is an absolute show-stopper. I do have a controller that I occasionally use in selected list of titles, but I'm accustomed to playing many platformers with WASD + Numpad keys for jump/attack and other actions. Unfortunately, there's no way (not even a workaround) to change controls in this game.
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Posted on: March 11, 2017
candlesayshi
Владелец игрыИгр: 220 Отзывов: 2
A good IDEA, but presentation ruins it
Lots of comparisions to Shadow of the Colossus were made, and I think the developers would like to think that, at least. I'm sure on some base level that's what people hoped for, but it's nowhere near that feel at all. Taking down the titans has nowhere near the sense of reward and accomplishment that SotC does. It just feels tedious. Whereas in SotC, it was a huge endeavor in and of itself. Figuring out what to do each step of the way, where the stakes got increasingly higher throughout each battle. Which made the journey between colossi enthralling, the quiet moments were all buildup and tension. The battles in Titan Souls aren't exciting enough to justify it. Perhaps if they hadn't tried so hard chasing SotC/Souls themes the concept behind the game could have been better realized, but alas the game is what it is, and for all it's effort to be grand and novel, it's just a forgettable gimmick.
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