«Ведьмак 2: Убийцы королей», вторая часть приключений профессионального охотника на монстров Геральта из Ривии, разворачивает зрелую, философскую историю — продолжение одной из наиболее детально проработанных ролевых игр, когда-либо выходивших для ПК.
Пришло время невиданного хаоса. Могуществ...
«Ведьмак 2: Убийцы королей», вторая часть приключений профессионального охотника на монстров Геральта из Ривии, разворачивает зрелую, философскую историю — продолжение одной из наиболее детально проработанных ролевых игр, когда-либо выходивших для ПК.
Пришло время невиданного хаоса. Могущественные силы сталкиваются в борьбе за власть и величие. Северные королевства готовятся к войне. Но даже армии не могут помешать этому заговору, и прольётся кровь…
ОСНОВНЫЕ ОСОБЕННОСТИ
УВЛЕКАТЕЛЬНЫЙ НЕЛИНЕЙНЫЙ СЮЖЕТ
Глубокий нелинейный сюжет игры никого не оставит равнодушным.
Отправьтесь в долгое и трудное приключение в самобытном волшебном мире из книг Анджея Сапковского.
Включайтесь в сюжетный игровой процесс длительностью более 40 часов — с четырьмя вариантами начала и шестнадцатью вариантами концовки. И помните: каждое ваше решение может привести к необратимым последствиям.
ЗРЕЛИЩНЫЕ И ЖЕСТОКИЕ ТАКТИЧЕСКИЕ БИТВЫ
Неповторимая боевая система сочетает в себе динамичный боевик и продуманные механики ролевой игры.
В вашем распоряжении уникальное колдовское оружие для ближнего и дальнего боя.
Тактические возможности весьма богаты: вы можете создавать зелья, расставлять ловушки, творить заклинания и подкрадываться к противнику незаметно.
ОГРОМНАЯ РЕАЛИСТИЧНАЯ ИГРОВАЯ ВСЕЛЕННАЯ
Откройте богатый и глубокий игровой мир, где зловещие события меняют жизни целых народов, а кровожадные монстры в любой момент могут наброситься из теней.
Исследуйте многочисленные локации: оживлённые рынки, шумные шахтёрские города, могучие замки, неприступные крепости... Узнайте истории, которые они хранят, и секреты, что они прячут.
ПЕРЕДОВЫЕ ТЕХНОЛОГИИ
Необычайно живой и правдоподобный мир с прекрасной графикой и отлично проработанной внутриигровой механикой стал возможен благодаря REDengine, эксклюзивной технологии CD PROJECT RED.
ОБ ИЗДАНИИ
«Ведьмак 2: Дополненное издание» содержит много интересных новинок.
Дополнительные часы игры: новые приключения в ранее невиданных локациях, расширяющие историю и вводящие новых персонажей, тайны и монстров.
Новое вступление и видеоролики: абсолютно новая анимация и видео, в том числе вступительный ролик от обладателя премии BAFTA и номинанта на Оскар Томаша Багиньского.
Все дополнения и улучшения, представленные во второй версии игры, в число которых входит:
Режим арены — аркадный режим, который позволяет игрокам сразиться с бесконечно наступающими врагами и испытать свои боевые навыки.
Новая расширенная система обучения, постепенно приобщающая игроков к приключениям Геральта.
Тёмный режим — сложный уровень с уникальными тёмными предметами, предназначенный для опытных игроков. На этом уровне ещё больше внимания уделяется боевой подготовке, защитным манёврам и неожиданным атакам.
При покупке игры «Ведьмак 2: Дополненное издание» вы получите следующие дополнительные материалы:
официальный саундтрек в формате MP3;
карту игрового мира;
справочник по заданиям как для новичков, так и для опытных игроков;
руководство по игре;
цифровую книгу комиксов «Дела государственной важности».
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
This game will work on current and future most popular Windows PC configurations. DRM-free.
This is the best version of this game you can buy on any PC platform.
We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
Update (13 November 2024)
Validated stability
Verified compatibility with Windows 10 and 11
Verified Cloud Saves support
Update (17 May 2023)
Added support for Galaxy achievements
Improved support for modern controllers
Update (25 May 2018)
GOG installer updates
Update 3.5.0.26 (A) (22 March 2017)
Added support for Cloud Saves in GOG Galaxy 1.2 and newer
Have to admit i was a bit deluded by the 2nd witcher
Game has great graphics, good storyline (even thou a bit rushy) and leaves a decent overall feeling, but..
1- i don't like the changes they made in combat mechanics, expecially hate the "press this button or you die/loose" sequences, like the first time you meet the dragon but not only there
2- inventory is a mess, no way to actually organize it
i spent about 30-35 hours on my first play, and 1/3 of the gametime was "eaten" by those 2 points
3- new potion system is imo wrong..ended up using very few of them.
I see it like this:
The witcher 2 < The witcher 1, exactly the same ways Dragon Age 2 is < Dragon Age 1...
both got dumbed down a notch, while making them more easily "visually" appealing,and that's disappointing
In the interest of full disclosure, this is the first game I bought at full price since Oblivion (usually I wait a few months for the price to fall), and the only one I've ever pre-ordered. I did so mainly to support GOG and encourage DRM-free releases, not because I expected this to be even better than average. TW1 was entertaining but not great, so I don't think I had unrealistic expectations.
First, the good. Like the previous title, it's got an interesting story and detailed, immersive world. A good variety of side quests. Believable characters. Cinematic, flowing noncombat sequences. A bunch of cool abilities to play with. Most of the visuals are exceptional, far beyond what I was expecting. Performance was quite good and frame rates stayed high. Overall, this is the foundation and environment for a really, really good game.
Unfortunately, the combat is so profoundly bad that it ruined the game for me. It's not challenging (which would make it satisfying) so much as frustrating. There are some battles that were ridiculously easy, so that using the cool abilities just wasted time. In the rest, I couldn't stand still long enough to use them. I spent entire battles rolling around on the floor trying desperately to get the camera and targeting system to point at an enemy. The boss fights require dozens of reloads, as I could only find each boss's vulnerability through trial and error. And when I finally beat a boss, there was no sense of satisfaction or pride, because I knew it was pure luck. The excessive reloading completely derailed the cinematic feel, too.
There are a bunch of other minor annoyances. A few of the character models are really bad, which I noticed only because the rest of the graphics are so good. The inventory system most closely resembles a junk drawer. Some of the dialogue choices don't match the conversation that follows.
This is about 75% of an amazing game grafted onto 25% of a terrible one, and the terrible overshadows the amazing. The only reason I don't regret the purchase is because it supported a good cause.
This review contains no spoilers.
Dont get me wrong, i think this game is quite good at the end, some aspects are really the best around.
I personally trust in CDP as developer, they did a great job patching and improving the witcher 1, proving they aim to be a solid company for their customers.
Im not talking about bugs here because actually even with 1.1 patch the game is full of them, but we know that CDP RED is a trustable company that will do their job and iron out everything possible later on.
CDP did a huge step forward with this release with the introduction of a new and great engine, but there are many opinable if not poor decisions about developing different aspects of the game.
There is a very bad design of all the menus (inventory, crafting system, trading etc) and a gameplay too much script based, really limiting the gameplay, in many occasions the game plays like an interactive movie as don bluth dragon's lair, not sure how some ppl can see an rpg masterpiece in this mess.
There are other reasons that i will explain soon.
---Graphics:
the new engine is one of the best if not the best around, the game even at mid video setting looks impressive, the landscapes, vegetation, and textures in general are the state of the art, lighting effects and raining are great too, everything looks very realistic and beautiful to see at a point that you can spend some time looking the landsacpes from a cliff as it was somethign real.
About that there is a bloom effect which should be adjustable cause with different video settings you can end to have an effect too strong, still cool but quite unrealistic, anyway this is not a big issue.
The engine and this impressive graphics is surely the best aspect of the game.
----Audio:
The music and the audio effects are excellent, anyway most of the npcs are repeating to death the same statement every 5 seconds when you stand near them, which is really really annoying and make no sense at all, much better the old fashioned dynamic ambient sound which is a lot less redundant.
----Combat system:
The combat system is different from wt1, now its full real time and its developed to be played with a joypad more then keyboard+mouse, anyway it works fine and its fun and interesting as idea.
There are ranged weapons like throwing knives (actually op) and bombs, many different traps to place on floor, the possibility to parry (and counterattack if you have the proper talent), the signs to add more depth.
Overall the combat system is fun and nice, it relays a lot on the user skill and i think the result is quite good.
Anyway after some time you will see some issues in this system.
Parry is a bit inconsistent due to the fact its not always working when you press the button due to a complex animation structure, its not lag or fps but just to avoid breaking a fluid animation the game lets you parry only when your character is not doing anything else, adding this to the fact you cant parry most monsters, so you will end to prefer dodge in most occasions.
The best tactic at the end is always rolling on the floor like a madman and strike when you can, in many occasions it seems just an hack'n'slash, but i return to tell, the combat system has his ups and downs, but overall its good.
On a side note the use of the potions is different from wt1, you need to drink the potions out of combat, so you should prepare yourself before a fight, too bad this system obviously works only if you know in advance if you are going to be involved in a fight, wich is possible only with a die-and-reload-gameplay.
Bad choice tbh, as potions should be part of the withcer combat arsenal and in this game you will end to use potions only after you died in a fight to repeat it with a little help, also the pots lasts too little and you will end to use them marginally.
---The story:
The story may be appealing itself but if you played tw1 and you know what happened before it make no sense at all in many circumstances, the problem is how the story is implemented in the game, and expecially the fact Gerald seems always without the knoledge of any important event, person, situation, that should be part of his backbround.
I will not go specific here to avoid spoilers but just the fact that Gerald starts as level 1 character having issues to beat even the most crap solider, without the knowledge of any monster and with a very basic alchemy knowledge is totally in contrast with any possible prelude to this plot.
It was better to say this is a cousin of Gerald starting to be a witcher too, or duno, another amnesy... best was surely to start Gerald around level 35 with the possibility to assign x talents at game start (ofc with a different develop of the actual talent trees) to add more logic and also replay value to the title .
But as it is implemented the story collide in many situations with the background that Gerald must have, even later on there are absurd situations.
---Gameplay:
The gameplay is a bit weird to be an rpg, infact as it is for many other modern titles the rpg is action based, heavily cinematic and deeply scripted, with a very limited freedom in interaction and exploration, and short dialogues with very limited choices.
One of the most annoying aspect of the gameplay is the fact in many situations, expecially some fights, its implemented the "dragon's lair" gameplay, so you basically interact with a cinematic pressing the right button when needed, if you do it right you go on, if you dont it will start the cinematic of the game over.
About that i really cant stand this gameplay, considering it modern seems absurd to me.
It can happen you find a destructible wall/door/window, you try interact with it but you cant no matter what you try, later on you will see this game element can be destroyed/opened only after triggering a specific script.
The fictional world buildt around your hero seems alive, but only if you look it from the distance, as you cant interact with most npcs which will just repeat exactly the same routine every day like a pack of zombies.
The issue here is the fact CDP tried to give a trait and give some personality to any marginal npcs, but the result is that they are annoying and non sense cause when you enter their range a script will perform something very specific, but always the same thing everytime.
As i wrote before the speech of most of the npcs is annoying cause they will repeat the same sentence every 5 seconds when you are near them.
There are many sections of the game where you need to do something with one or more npcs, in some of those sections sadly the game seems forgetting you want to loot.
In other situations there are sections where you are called to rush doing something, ofc full scripted again, but if you just stand or move doing something else the result is just the npc/s shouting to hurry but nothign happens, the script is just waiting you to go in the direction needed.
You are a super hero but its meant you to search every barrel/box around collecting every junk, it seems a bit dated as idea.
You can enter every house regardless the daytime and steal everything under the eyes of the npcs without any direct or indirect consequences, even the npcs will always salute you as it was normal to see a withcer checking every box in their house at midnight.
the interaction with npcs is very very imited and until you trigger some specific scripts even the most important npcs in game will give only the same 2-3 options if talking to them no matter if the situation in the story is a lot different or Gerald gathered some important informations.
This is a huge problem cause even if you are progressing into different stages of the game the fictional world made of npcs seem frozen at the first interaction you had with them, this is quite a drawback for an rpg game.
The looting system is not really user friendly, positioning your hero to pick up the loot is a total mess, some boxes/objects are not accessible even if you try 3 hours, you can be blocked by some object on the ground, even vegetation.
To prevent issues in combat the game requires you to exit combat before looting, there are many situations where you will need to move on leaving loot on the ground, loot on the ground will disapper after some time, also if you drop an item in many occasions you cant take it back.
The looting window is very tiny and you cant scale it, also cant get why the mouse cursor sometimes is placed on take all by default and sometimes just appear in the screen corner.
you need to press z key and use your medallion to highlight possible loot and objects you can interact with, the medallion needs to recharge so sometimes you have to wait to use it. the color of highlited objects can be confusing during day cause all the bloom effects, it last not long, also if you are using the nightvision potion the highlight effect will not be so different from what you see, its annoying.
The inventory system and the menu in general are the weak part of this game, the inventory is a list of items, there are buttons to see specific categories, like weapons, traps and so on.
Too bad there are a lot of categories that have not any button or just the category is too big, you cant sort junk from all the rest, so to sell junk you need to pass the whole inventory list looking every line one by one to check what is junk and what not, there is not the possibiltiy to sort the shcematics resulting in a huge list of potions, upgrades, crafting sheets etc with no possibility even to sort them alphabetically.
If you select an item you cant see the price and the quantity you have, you can see those informations only when the item you are interested in is not selected.
When you select an item in the inventory there is a little popup as tooltip but its a scrolling text ultra slow which is really annoying and make no sense.
Everything in the inventory is showed into a little window with a scrollbar, and all the menu are made in this way, too bad most of the screen space results black totally unused, cant understand this choice really.
Only mentioning that you will have items in your inventory tagged as mission items, even if you dont have any quest, task or mission related to the item yet, kinda weird as you cant know if you need to keep all this stuff in case is stackable materials like monster parts.
There is not any customization and even if the game was a console port i think its possible to do something better then this.
Trading suffers the same issue as basically you cant hide the patterns you just have from the merchant list, and there is not any graphical info about that , resulting again in taking your list and read it line by line to be sure you are not buying a schematic or o a book twice.
At start maybe this is not an issue but later on the lists are quite long and this system is out of any logic.
What you can carry is based on weights, the game is full of different ingredients, patterns, items in general and you will see soon that what you can carry is quite limited, so at a point you will end to contiune go back and forth to sell items or just you will leave most of the loot on the floor.
At the time of this review also some weights looks incorrect and prolly a next patch will fix it in some manner.
I will not be surprised to see the introduction of the bag of holding in this game at a point or the reduction to all the junk to zero weight, duno but atm its not working ,expecially all the gameplay related to inventory/trading is in contrast with the develop of an fast peaced action oriented game, all the menu system should be revisited in a future enached edidtion.
The alchemy system is good overall but it suffers the same issue as all the other menus, its a big list without any possibility of sorting different patterns, also the pc will auto select the elements to create a potion regardless the price, rarity or the number of elements you have in your bag.
So it can happen to create a basic potion the pc auto selection choose a very rare and expencive element while the same could be swapped with an herb that you can find every 30 seconds and you got 150 in your bag, very annoying and non sense.
The progression tree and leveling system is ofc present, tbh anyway i dont see so much the impact on the game of many talents and some seem really useless, but about that i may be wrong.
The map is made as cartoon cel-shading style, its oki artistically but its very little, its very approximate and more then once you will be mislead looking the map and you will just avoid it.
About the mini games, i cant get who may be interested or may find fun or appealing the arm wresting, boxing, and the damn poker dice.
Really, no one liked those mini games even in the witcher 1, why they are present again in this sequel goes beyond any logic.
Into specific the poker dice its just a matter of save game, play poker, if needed reload game, play poker... non sense really.
I would like to point out that the windows solitaire is more interesting, requires at least some skill and its free.
-----Conclusion:
At the end i think some aspects of this game may be welecome for some players but i really dont think a standard rpg player could find this title a masterpiece of the genre.
At this point we should decide what is an rpg and what does it mean a to be non linear, cause every developer seems to claim those 2 aspect to be present in every release.
I hope we will not see Colin McRae Dirt 4 sold as a non linear rpg just cause you play the role of a pilot and the result of a race depends on your driving.
Tbh even if this was announced as an rpg made for pc, the feeling is to play a console oriented game.
The choice to build the game around the gamepad has a very strong impact on every aspect of the game, from the combat to the menus, sadly its a choice that limited surely the develop of this title, like if Blizzard decided to develop starcraft2 to be played with a pad just to achieve more market, imagine the result.
In general this game plays more similar to titles like Darksiders or Assassin's Creed then any traditional rpg, its oki CDP wanted to implement something more modern into a genre maybe a bit redundant, but the result seems looking more to the console market then the rpg players.
Хоть я и начал знакомство с серией с «Ведьмак: Дикая Охота», но пройти мимо предыдущих частей я никак не мог.
Если честно, считаю эту чать лучшей в плане сюжета, дело не только в самой истории, но и в том, как её подают, как идёт нить повествования.
У этой игры есть ряд плюсов, на которые я хотел бы обратить особое внимание:
- Сюжет. Нелинейный и интересный, с сюжетными поворотами и трудными выборами.
- Музыка. Для меня саундтрек второй части является лучшим в серии.
- Визуальная составляющая. Игра выглядит очень симпотично и насыщено. Да, есть некоторые вещи, которые беспокоят, но тут уж скорее дело вкуса.
Без минусов, увы, тоже не обошлось:
- Оптимизация. Увы и ах тут она далеко не совершенна, особенно если сравнивать с той же Дикой Охотой.
- Боевая система. Ну вот неприятна она мне и всё тут, но это, конечно, ИМХО.
Как итог, могу заявить, что игра просто потрясающая, минусы не так весовы, да и их полностью затмевают сильные стороны игры. Атмосфера, музыка, персонажи, всё отлично. Спасибо CD Project RED за этот шедевр.
The graphics are much prettier, but aside from that every single change from the first one in the series is a step backwards.
The story feels a lot more linear, the combat has been reduced to click-as-fast-as-you-can (one of my favourite things about the combat in the last game was that it was all about timing).
The voice acting is better, but the dialog is painful and now NPCs replay conversations over and over in you hearing, rather than just little snippets.
And the running. In the first game, I never felt like quests were 'run to this side of the map, then run back'. Now I don't seem to be doing anything else. This is made more annoying by the fact that the map is now terrible and you can no longer set destination waypoints unless they're quests.
The entire UI (especially the inventory screen) feels like it's been dumbed down to work with a console controller, and so everyone has to suffer because of the XBox 360.
I played the first game in periods of an hour or more, interrupted only because I had to do other things. I don't think I've yet managed half an hour of solid gameplay of The Witcher 2 without getting bored.
I bought both games together on the special offer, and I'd feel ripped off if not for the fact that The Witcher by itself was easily worth what I paid. The value added to the bundle by the inclusion of the sequel was negligible.
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