Posted on: May 28, 2020

pbaggers
Владелец игрыИгр: Отзывов: 17
Dry and confused.
I know this is an alpha, but I feel like I've gotten from it a sense as to what direction the developers are going in - and it's a very muddled one indeed. Torn between wanting to be a modern experience and simply wanting to update the 1994 original - it naturally fails at both. Let's start with the graphics because they're kind of emblematic of the experience as a whole. The environments retain the boxy rooms and 45 degree walls that were a limitation of the original game's engine -- for no apparent reason than to be faithful to the original level design - but they have added details like fully modelled pipes, shelves, consoles, etc and it just looks weird. The art assets sort of attempt a retraux aesthetic with pixellated textures like those of the original game, but the models are of a modern standard in terms of poly count and still make use of normal maps and glowmaps. The combat is somehow less fun than that of the game from 1994. Your melee attacks have very little range and their animations look glitchy. The guns feel meek and unsatisfying to use. The devs appear to have implemented locational damage (ie, headshots) but there's no option to aim down your guns' sights, apparently because it wasn't a feature in the original game that didn't have precision aiming. In a radical departure from the original game, the inventory system is now a Diablo inventory tetris style affair, but implemented poorly. There is now a Deus Ex-style hotbar to which you can assign weapons to number keys. This includes grenades, but for some reason, pressing a number key to select a grenade from your hotbar is the same action as throwing it -- working like a hotkey. To end on a perfect example of the clashing design philosophies -- the cyborg drones now drop their weapons like modern video game enemies do -- and you can pick them up, but they can't be used, probably because enemies didn't drop weapons in the original game. In short, this remake doesn't know what it wants to be.
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