Posted on: June 5, 2020

Durandal2
Владелец игрыИгр: 36 Отзывов: 12
It's promising
I'll try and keep it short - Immersion is great. Music is great. - I love the pixelated aesthetic and art direction - Difficulty is a bit high, I believe mostly because enemies have such short reaction times and long weapon range. Would be nice if this came as a configurable difficulty setting. - Audio logs are awkward to manage if you're trying to look back and find details you need. Bioshock Infinite made this idiot-proof by telling you explicitly "You got an audio log with a code 5-3-2-1"; maybe this could be turned on or off in the settings the same as "Point camera towards hints" currently works. - Pickup items, particularly important stuff like key cards, are a bit hard to locate at a glance when they're on a shelf with lots of other junk. I would appreciate another configurable option to highlight these items for players that have difficulty with it. - Many wall and floor textures look identical which makes it easy to get lost. I realize this was an issue with the original though. The minimap is a lifesaver. - Speaking of minimap, sometimes when I've fully explored a room there are still edge vertices that are not filled in, making it look like there's a door or unexplored exit somewhere when there's not. This is a minor annoyance - It would be nice also to be able to mark notes on the map, like "Level 2 access door", so I can remember what places I need to backtrack to. Overall I think this is heading in a good direction and I'm excited to play the full game when it's finished.
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