Star Wars™ Jedi Knight: Dark Forces II includes Star Wars™ Jedi Knight: Dark Forces II and Star Wars™ Jedi Knight - Mysteries of the Sith.
Whatever path Kyle Katarn chooses will change the face of the galaxy forever.
Star Wars™ Jedi Knight: Dark Forces II continues the story of Kyle Katarn, a young...
Star Wars™ Jedi Knight: Dark Forces II includes Star Wars™ Jedi Knight: Dark Forces II and Star Wars™ Jedi Knight - Mysteries of the Sith.
Whatever path Kyle Katarn chooses will change the face of the galaxy forever.
Star Wars™ Jedi Knight: Dark Forces II continues the story of Kyle Katarn, a young mercenary that successfully infiltrated the Empire, as he embarks on a quest to discover his past and learn the ways of the Jedi. In order to protect the galaxy Katarn must confront his father's murderers, led by the Dark Jedi Jerec, and stop them from obtaining the mysterious powers of a "Valley of the Jedi", a focal point for Jedi power and a Jedi burial ground. As Katarn embarks on his journey to defeat the Dark Jedi he must also shape his destiny, by choosing to follow either the light side, or the dark side.
Mysteries of the Sith
Kyle Katarn's adventures continue five years after the events in Dark Forces II. Invading Imperial forces advance upon a quiet Rebel outpost, interrupting Kyle's trianing of a brave new Jedi, Mara Jade. First introduced in Timothy Zahn's award-winning Star Wars™ novel, Heir to the Empire, Mara Jade combines her experiences as a smuggler and Emperor's Hand with her apprenticeship as a Jedi Knight. Mara's training will continue in the field as she makes use of four new weapons and five new Force™ powers to secure supplies for the New Republic. Meanwhile, Kyle pursues what he believes to be his destiny as he searches for secret treasures in an ancient Sith temple. Will you uncover the Mysteries of the Sith?
Careful! I already own this game, but it is not changing its status to "In Library", which is quite misleading. I always have to check my library manually first. GOG fix your stuff please.
So, there is the Crosshair.... there is the HUD... and then there is a black screen. Doesnt matter what graphic setting i tried. so it is unplayable for me.....
I went into the game wanting to like it, I really did. And while the gunplay is what I'm familiar with(If you played Jedi Outcast and Jedi Academy, you'll understand), and was very enjoyable... and the level design isn't half the bullshit Jedi Outcast's is. The force powers are mostly very underwhelming on the Light Side.
But the worst part is the bosses. Immune to everything except the lightsaber and the lightsaber just... sucks. It's the worst weapon in the game and you get mines that are primed to go off immediately because they're proximity charges without a delay. You can blow that Boss to hell with Rail Charges, Thermal Detonators, Mines, and the Concussion rifle all day long. But until you whip out that Lightsaber, you do zero damage. And that's not the worst part. If the game decides they block you, you do zero damage.
So when does the game decide the boss isn't blocking? They're in an attack animation or some other animation that doesn't have their saber in front of them. Which leads to this dance where you have to move back and forth in and out of attack range with frame perfect timing just to get hit and survive. And for those who want to say Force Protection, ever use it? Because that don't do shit in boss fights.
If you want to go for it, go for it, but just keep in mind it's... disappointing.
I'm always baffled when I see a badly designed game get a high score just because it's Star Wars. Dark Forces II has one of the worst level design I've ever seen. Long, tedious, uninspired levels rivalize with a host of bugs to create a less than satisfying experience. If you like exploring old classics, this game may be interesting, but if you're just looking for a good time, I highly suggest you try something else.
Just a few examples of the atrocious design: at some point, you'll be running around endlessly in a gigantic, undetailed Empire... fortress, or whatever, trying to find the exit door among thousands of identical walls. Somewhere else, you'll try to navigate mazes of identical corridors with unclear objectives, not even knowing what you're looking for. Sometimes, you'll die on the spot when a random scenery explosion will occur in the environment without warning (yeah, looking at you, Falling Ship level). Other times, huge holes in the ground will be impossible to fall through, being in fact solid rock despite their clear appearence. Other times yet, you'll die riding down an elevator, because an Imperial officer is stuck under it, and for some reason your character also get crushed.
Another instance of this "vomit level" level-design, and quite possibly the worse, is that ending some levels will require you to jump in a pit.... BUT depending on the angle of your jump, you may finish the level or simply die. I've been killed 2 times trying to finish level 18, then spent a whole hour looking for the exit, as this pit was clearly not it... Then read a walkthrough and realized this place I've been falling and dying IS the exit... then died 3 more times trying, then finally finished the level. So f***ing ridiculous.
This list of design turds could go on and on. Really, people, I don't even understand how you could give this game more than 3 stars. And that's IF you're a die-hard fan of Star Wars. A neutral, unbiased score would be closer to 2/5 stars. Life is too short to play bad games.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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