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Самое обычное задание по сопровождению обернулось катастрофой. Все из-за коварного врага, готового пойти на все ради достижения своих целей. Что делать, вы знаете. С ним нужно разобраться любой ценой!
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Soldier of Fortune: Payback felt like they took steps back from the previous games in the series.
All of a sudden the control of your character is a bit wonky.
With limiting your fps in the game I had no problem with hitting enemies.
The levels in the game didn't feel at all polished like in the previous games.
Then there are yet again enemies that can 1-shot you (at least on hardest difficulty). You are just at the end of a part to get a checkpoint but lets put an enemy that can 1-shot you just peaking inside.
Last boss was just another one that could 1-shot you instantly while could himself tank several hits. Felt just very badly designed.
Felt like the story was cut and there should be more.
Still had an ok time with the game until the final part of it.
This game is a cash grab first and foremost. The SOF name was utilized to trick people into thinking this might be a quality product. It's very clear that this was a rush job, poorly optimized, poorly paced, and the gun play is underwhelming. That being said it could be considered "braindead" fun or maybe "so bad its good" in a few places. I will give kudos to the variety of weapons, customization options, and reload animations which are unrealistically good. However, I would overall recommend skipping this title. At its best its mediocre, and at its worst rage inducing.
First and most importantly - set the game to 60 FPS and force VSYNC in Nvidia control panel or an equivalent or you will run into the problem from the review before this one, where hit detection doesn't work at all. After doing that, the game became playable.
As for the positives. Well... There is not that many of them. The only couple things that come to mind are decent music and the gore/dismemberment, which is pretty much the only staple thing this game maintained from the Soldier of Fortune games. Shredding people to bits with a heavy machine gun, holding down the trigger on your 100 round magazine and letting go when the only thing left are enemies shredded to bits is about the only joy this game can bring. Before they disappear....
As for the negative, oh boy... The game is basically a corridor with enemies materializing in your vicinity at pre-determined triggers. The game really wouldn't be lost as a full rail shooter. Zero point in trying to explore anywhere, I've found an extra dialogue/objective in exactly one level. Just go forward, until you finish the 4-5 hour campaign and never play this again. It's shortness is actually one of the bigger benefits.
There is of course also full auto-heal. Leading to the tiresome peek-a-boo gameplay. Screen is red? Hide for 5 seconds and continue fighting. Repeat until you win. Zero stakes at all. You either get one shot, or you don't, hide and continue fighting.
Checkpoint only saving.
Enemies are basically braindead and extremely fragile. Except bosses, which are massive bullet sponges, at least on hard difficulty. Enemies with shotguns might as well have railguns, because at least on hard, they will instagib you the millisecond they see you even from medium distance. But it's only really a problem in the last level.
There is a "story", but I already forgot what it was about. Some usual terrorist stuff or something? Don't let it get in the way of shooting stuff.
A 3/10. Play only if starved for FPS games.
Oddly, this is even worse on GoG than the version I have on my original CD-based copy. I suspect that this may be because of some form of "copy protection cheating" built into the original game which wasn't properly removed for its GoG release.
Let me just be clear. I have played through the first two missions, on the CD release. I was unable to get past the first few SECONDS on the GoG release, as my bullets seem to all... 100% of them... be blanks. I mean, I stood a few feet from a "terrorist" and unloaded my entire clip, at point blank range... and it didn't affect him. I, however, died rapidly.
In the CD version, this is not the case. I can hit them (albeit the "hit boxes" are not really representative of the character model as seen on screen). But point-blank, dead-center-of-chest, or dead-center-of-face, and NO ROUNDS CONNECT? That's a HUGE issue.
Now... I'll continue from the PC CD-based version I've played previously, and which (EVENTUALLY, no doubt) this will "rise" to become.
This is a straight, on-the-rails shooter, with zero actual player interaction. You follow from one (nicely rendered, I'll grant) setpiece to the next, shoot the bad guys, wait a moment to "auto-heal," and then move to the next setpiece.
It's the very antithesis of the sort of game the first two games in the "series" were like. So, as far as I'm concerned, this isn't really even in the same series. I suspect, in fact, that this game was originally written without reference to "Soldier of Fortune" and was then changed, by some text in mission briefings, to seem like it was at least missions from the same "shop" as the first two games were related to.
You're not playing at John Mullins in this game, either... but rather, some unidentified man named "Thomas." The thing about the first game was that John Mullins is a real person... and while the games were not really "his adventures in real life," it gave you someone to relate to and pretend to be.
Today,i bought SoF:Payback since i could never play it properly on my potato laptop when i was a wee lad. I always thought that the game ran and played like crap because of my old pc. I was dead wrong. It's one of the biggest pieces of shit i ever played. Incredibly bland/generic,textures are really ugly(even for a 2007 game),gameplay is stiff as a corpse and the godforsaken voice acting is hilariously bad. I didn't even bother to try and follow the plot thanks to all of these factors, and it ripped apart my immersion since the first 5 minutes of gameplay. Buy it for a laugh if you want, i feel like i should've spent my 5 euros on beer.
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