Posted on: January 17, 2021

Hojo_Norem
Владелец игрыИгр: 138 Отзывов: 1
A gem in the rough.
There are three types of people, those who have completed one or more Ace Combat style games, those who haven't and those who play sims. One group will understand what Project Wingman (PW) is all about and will fall in love with it, warts and all. This game has made me do what no other has in the past thirty years or so... re-play it on the higher difficulties. And in quick order too. This game has its flaws, but if you are anything like me then you may find that the enjoyment on offer will more than mask most of the flaws to the point of not even noticing them. The next group's exposure to Ace Combat is at best limited to just knowing that it exists. They may end up being more critical of PW's design choices... like the lack of checkpoints. The lack of checkpoints, to me is not an issue. Some reviews mention overly long missions. I say that they don't feel long enough, especially when you pick a suitable plane and loadout for the mission at hand. Then there's the sim group, who usually end up harping on about the game's physics. PW is all about fighting to get your sights on the target while dodging dozens of missiles simultaneously while constantly riding your plane's stall speed. Contrary to some comments, I HAVE seen my AI allies take down aces... and airships and plenty planes and ground targets. This game is far from perfect... the devs say as much in their post credits messages. PW's dev team is three people, not counting the voice tallent. Let that sink in. One designer/artist/programmer, one writer/producer and one composer. Oh, yes, that reminds me. You buy this game and I guarantee that you will end up buying the soundtrack. PW's configurability is extensive and from first launch it detected my homebrewed HID compliant joystick with no problem. Some people with various expensive HOTAS setups report problems, others with the exact same hardware report no issues.
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