Edited on: October 3, 2025
Posted on: September 21, 2025

Wizeroy
Игр: 124 Отзывов: 20
More Toolset platform than Game
It's an odd title among all DnD spawn. Base campaign is ass. Far better expansions actually allow you to ignore it for the better. But the core of NWN lies in neither of those. It's in the community and how easy NWN makes experiencing and creating countless fan made campaigns called "modules". (check "neverwintervault.org") Now some of those modules are paid and available on GoG, most are not. Quality is not solely dependent on price tag. And they are not all mindless dungeon crawls mind you. There are detective stories with little emphasis on combat, survival experiences to name a few. You can stumble upon as many surprising gems as unfortunate stinkers of course. And new ones are still being made even now xD Which is why the "story" is rather poor way to evaluate Neverwinter Nights. Still, most (not all) campaigns do share some gameplay and visuals. Paid modules in particular often have their own music though. Gameplay: Combat is strictly real time, tab targeted with active pause. It's similar to oldschool Baldur's Gate with some upgrades and one significant downgrade. Upgrades mostly come in form of D&D 3e... it's stripped down version of 3.5 if you are familiar with that. It means you can make some really bad, ineffective character builds xD Downgraded is party control. Your henchmen do their own thing most of the time. Give them some instructions either through dialogue or odd wheel based ui (through right click) and that's it. It's never precise or 100% reliable. Also don't expect to have full on party. It's mostly one man show but in pinch you can take with you 1, sometimes couple extras. HUD is closer to MMO than your typical cRPG, but does the job well enough. Inventory management is pain in the butt though. Visuals: Game looked underwhelming when it came out and it still does. Blocky characters. Stiff Animations. Artificial looking locations. There are mods to make it shinier in pretty much every aspect of course but baseline will never blow your mind. Sound: Lots of good musical notes although base campaign can make them painful due to how long it keeps you in the same locations xD Couple tracks could even be called iconic. Sound effects are sadly limited in number. When you start spellcasting it will be fun until you figure out your entire spellbook uses something like 7 sound effects in total. Voice acting is rare. Official campaigns and some paid modules have bits of quality voice acting but it's never full for better or worse. So... If you can bear it or even find enjoyment in it. If you prioritize experiencing countless stories over mechanical prowess you will have yourself a game for life. And if you are an avid modder yourself ooh boy! Otherwise it's mid. Cheers!
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