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Mordheim: City of the Damned

в библиотеке

3.3/5

( 159 Reviews )

3.3

159 Reviews

русский, English & еще 5
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Mordheim: City of the Damned
Описание
Данная GOG версия не включает сетевые функции. В качестве компенсации мы добавили в игру сборник "HIRED SWORDS DLC BUNDLE 2 - Doomweaver + Wolf-Priest of Ulric" абсолютно бесплатно. Добро пожаловать в Mordheim: City of the Damned! Первая компьютерная версия культовой настольной игры Games Workshop...
Отзывы критиков
39 %
Рекомендуем
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4/5 stars
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Отзывы пользователей

3.3/5

( 159 Reviews )

3.3

159 Reviews

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О продукте
2015, Rogue Factor, ...
Системные требования
Windows 7/8/10 64bit, AMD/INTEL Dual-Core 2.4 GHz, 4096 MB RAM, 1024 MB DirectX 9.0c compatible AMD...
Дополнения
Mordheim: City of the Damned - Witch Hunters, Mordheim: City of the Damned - The Poison Wind Globadi...
Time to beat
15.5 hMain
56.5 h Main + Sides
86 h Completionist
72.5 h All Styles
Описание

Данная GOG версия не включает сетевые функции. В качестве компенсации мы добавили в игру сборник "HIRED SWORDS DLC BUNDLE 2 - Doomweaver + Wolf-Priest of Ulric" абсолютно бесплатно.


Добро пожаловать в Mordheim: City of the Damned!


Первая компьютерная версия культовой настольной игры Games Workshop! Это пошаговая тактическая игра, где банды сражаются в разрушенном городе Империи в мире Warhammer. Элементы RPG, стремительные бои и тщательная настройка боевых единиц в атмосфере хаоса.

После падения двухвостой кометы Город проклятых стал полем битвы между кровожадными бандами, воюющими за влияние, власть и осколки Камня искажения.

Mordheim: City of the Damned © Copyright Games Workshop Limited 2014. Mordheim: City of the Damned, the Mordheim: City of the Damned logo, Mordheim, the Mordheim logo, GW, Games Workshop, Warhammer, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Focus, Focus Home Interactive and its logos are trademarks or registered trademarks of Focus Home Interactive. Rogue Factor and its logos are trademarks or registered trademarks of Rogue Factor. All rights reserved to their respective owners.

Системные требования
Минимальные системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
15.5 hMain
56.5 h Main + Sides
86 h Completionist
72.5 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11)
Дата выхода:
{{'2015-11-19T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Компания:
Размер:
4.9 GB

Особенности игры

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Отзывы пользователей

Posted on: January 14, 2025

H.Zmurek

Владелец игры

Игр: 41 Отзывов: 4

Good to try, but not enough to addict

I've spend 55 hours in Mordheim. I've left due to the fact that AI is rather dumb and predictible, all its strenght lies in better stats. Ergo, there is one tactic which you have to follow through each encounter and it is boring after some time. I think it is main problem with that game. *Game is a little bit hardcore experience, which is rather good in my opinion. *Progress is slow. And game itself is pretty slow, because waiting for opponent's move takes a bit too long. Also interface is a little clunky. *Maps are rather interesting with some verticality and grim WH atmosphere. *Graphically it is acceptable. *Customization of characters is basic, but enough to distinguish units. *AI always play the same game. It is always on aggresive mode and will attack on sight, even outnumbered. *Sidequests are very often impossible to accomplish: My warband has around 96% success rate during 55 hours of gameplay, but only once I achieved stealing enemy idol, and it happened only because two enemy units with the highest morale did not know how to run around a building and were stuck (one of them was an ogre with 530hp, when my ogre has only 350hp). Another example: you have to gather three tags of specific enemy units. One of them being usually a leader. You managed to kill those three, even in one round; but didn't have chance to pick up last tags, because enemy routs instantly after slaying enemy leader. So, battle ends with this last tag lying down at feet of your unit and the sidequest is not complited. *Units do not differ very much in their functonality. *There is magic, but I do not know really why I should use it. It is rather weak, and generally more dangerous to casting unit than enemies. *There are many skills for your units... *...but most of them do not give much... *...and usually you do not have gold to learn them.


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Posted on: June 15, 2024

rmoomr

Владелец игры

Игр: 282 Отзывов: 4

Tactical RPG ruined by user interface

Mordheim is a turn based tactical RPG, quite reminiscent of XCOM series. The player leads a small party through tactical battles decided by an unforgiving RNG. There is much to like about the game but it's buried under janky user interface, controls, camera and bad AI. In this game: - Maps are very big relative to individual party members. Maps are complex and 3 dimensional with many-storied buildings. Objects and buildings are difficult to differentiate and there are many blind alleys. - But the only camera view available to the player is a view from the perspective of the individual fighter. From this view it's impossible a for player to assess tactical situation well. There is no enemy overview nor camera from the perspective of the war party. There is only a small general map overview you end up consulting almost all the time, but it severely lacks functionality - the player can't control anybody from it and it's 2 dimensional. - It seems the developers attempted to make the game playable using only console controller. As a result every action including jumping, climbing, and looting is undertaken by cycling through context dependent possibilities, choosing one, and then confirming it. It results in hundreds of unnecessary clicks. Also Mordheim context dependence is quite clumsy - the player must frequently fervently maneuver their characters to trigger jumps or other actions which don't trigger even though they should. Context dependence extends to inventory and skill management resulting in even more unnecessary clicks. - Battles take too long for the wrong reasons - maps are big and there is no positioning phase so before the actual fight begins the opposing parties blindly move all over the map searching for each other. Also moves of the enemy take time without possibility to skip them, even when enemy is not visible. - AI is frequently stuck in labyrinthine buildings. Summing up the above - the game has nice ideas, but execution is terrible.


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Posted on: September 7, 2024

DocterArtemis

Владелец игры

Игр: 96 Отзывов: 1

A true dissappointment

This is not Mordheim. It simply isn't. It wears the skin of Mordheim, but has none of it's soul. It tries to emulate the sort of scenario you could find youself in during a campaign of Mordheim, but does so by simply weighting the odds against you and almost always putting you against a stronger opponent.


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Posted on: February 19, 2025

Mordheim: City of the Damned

I love this game its just so hard no easy mode no saveing even when your careful u can loose it all on one bad map


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Posted on: March 7, 2021

Elthro

Владелец игры

Игр: 68 Отзывов: 1

Don't waste your money.

This game is painfully slow. You will spend most of your time waiting for enemies to perform their actions. When you do get to move, you are walking around blindly. I wanted to love this game, and I have tried playing it several times... it just isn't worth the hassle.


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