Posted on: January 28, 2024

kekisalie
Владелец игрыИгр: 60 Отзывов: 3
X-COM Meets Lethal Company
The gameplay loop has two conflicting objectives. On one hand: In-level, your primary goal is to win the battle, which is a great strategic challenge like you'd expect from a good Warhammer title. Out of level you manage troops, direct their development, deal with injuries or training periods which remove troops from the squad, and so on. This is the part that resembles X-COM, and I definitey enjoy it. On the other hand: In the spirit of Lethal Company, the premise of the game is that you are harvesting warpstone (everything is Empire-perspective and it gets called wyrdstone for some reason) to ship out to your faction leader. In-level you need to gather resources, looting the ruins, the fallen, and the chunks of warpstone in order to gather the resources necessary to fulfill your quota. These goals don't need to be in conflict (X-COM did a decent job of making resource gathering a major mechanic), but unfortunately the implementation is frustrating. You lose a lot of the initiative and control over combat encounters if you prioritize resources, and you lose access to the vast majority of resources if you don't take the time to scavenge while you play. To be clear, you essentially lose your save file if you fail to meet a quota too many times - you NEED to devote a significant amount of your focus to resource gathering, or it's game over. In spite of this one major caveat, the game really does succeed at creating a fun tabletop-like experience. The resource management and combat mechanics are balanced reasonably, there's a bit of depth to decision making, hedging your play around risks and unknown factors feels reasonable, and different factions have identifiably different playstyles, strengths, and weaknesses. It takes a tabletop amount of time to play a scenario, though (at least on my 2016 gaming laptop).
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