Kyrandia is a land of dark, mysterious forests, and sleeping dragons. A fantastic land where rubies grow on trees and magic abounds. Who would imagine that a land so idyllic would spawn a murderer so demented? Some say that the court jester, Malcolm, was mad to begin with. Others whisper in sly, con...
Kyrandia is a land of dark, mysterious forests, and sleeping dragons. A fantastic land where rubies grow on trees and magic abounds. Who would imagine that a land so idyllic would spawn a murderer so demented? Some say that the court jester, Malcolm, was mad to begin with. Others whisper in sly, conspiratorial tones that it was his burning desire to possess the precious Kyragem that slowly drove him to slay the peaceful King William.
As the rightful prince of Kyrandia, you must pursue the elusive Malcolm to recover the powerful gemstone. Only then will you be able to reclaim the throne and restore harmony to the land of Kyrandia. The Legend of Kyrandia awaits you!
A true classic - this forgotten gem from the early 90s is a must-have for every adventure game fan!
Four chapters of progressively more challenging quests that will have you casting spells, searching strangely-lit caverns, collecting gemstones, and chasing down leprechauns.
Bewitching scenery, smartly written dialogues, and atmospheric music will make your visit to Kyrandia unforgettable.
It certainly isn't the strongest adventure ever created, but it is nonetheless my favorite game of them all. If I had to select only one game to play for the rest of time, it would have to be this one. From the beautiful background artwork to Frank Klepacki's mesmerizing score, this title oozes an atmosphere that is unique and highly engaging. It truly creates a world you want to visit, and even though I have the entire sequence of events long committed to memory I never get tired of revisiting it. The two sequels expand and add further delight to this interesting world, but the one that started it all is a true "Kyra" gem.
Loved this game as a student and played the whole series. I even loved the caves that are frequently refered to as frustrating. I spend hours of drawing maps. I was thrilled to find this game on GOG. I was wondering how I would look upon it now. And what my kids (9 and 11 years old) would think of it. They were a bit hesitant at first because it doesn't quite look like fortnite. But they are completely hooked now and we are walking Brendan through Kyrandia together. And they are picking up the english language along the way (we turned on the subtitles, so they can read as well as hear the conversations and that's a big help). Kyrandia is a lovely lighthearted adventure with often funny dialogs and great graphics if you like pixely. But if you hate backtracking, you better skip this game, because that's part of the deal.
I remember playing this on the Amiga back in the day, and though it was quite sluggish and I didn't get anywhere I just thought it was because my english wasn't that good.
I had breezed through Monkey Island 1&2 and some King's Quest games without any greater problems, and learned a second language through those and other adventure games.
Now that I finished it I know that it wasn't the language barrier that made me lose interest, it is simply a bad game.
The graphics in this game is mostly varnish on a really bad game, where 50% is walking between screens without any content where absolutely nothing happens, and backtracking, oh the extreme amount of backtracking. It could have been fixed by giving Brandon a bigger inventory space than 10 slots, But then the game would be over in no time since the backtracking would disappear, and I believe that makes up about half the game time.
The other 50% consists of labyrinths with trial-and-error navigation, and they wouldn't have been so bad if they weren't sooo long and many, and one of the worst backtracking portions is through the longest labyrinth.
In the litte space left after that they crammed in an unengaging story and very little dialogue with the few characters you meet, which makes the tries to be humorous falls flat, seem very forced, or both. I mean, there are thirteen characters to meet, and it's a duo, where if you talk to one of them you talk to both. One is completely optional and most of them has only one or two line and might as well be optional too.
At least there's no moon logic here, but that is mostly because you don't get any clues whatsoever to what you are supposed to do or how to do it.
With a walkthrough it took me nearly three hours to finish the game, and more than half of it was spent backtracking or walking around at random to make more gems appear so i might finish the altar puzzle.
This makes me more hesitant to try the remaining games in the saga, but I will give them an honest try.
I love this game because it is a childhood memory. It has a nice soundtrack, beautiful drawn and a little cheesy sceneries, a lot of magic and some well placed jokes.
But most of the puzzles are a disapointing and frustrating. Actually its all about trial and error (save early, save often) when you have to find out random stone combinations or ingredients for potions - even after all this years I´m unable to find any logic behind it.
The second frustrating thing are the gigantic mazes and labyrinths you have to overcome - so keep pen and paper ready to draw some maps.
The Legend of Kyrandia tells a relatively generic fantasy story: a seemingly normal guy is beset with a quest to defeat a nefarious villain who has overthrown a fantasy kingdom and restore balance to the world.
However, where the game really shines is in its characters and dialogue. The villain, Malcolm, is super fun and memorable, and a lot of the dialogue is humorous, witty, and enjoyable. The hero, Brandon, comes across somewhat dull and dimwitted to great comedic effect as the cast of supporting characters rag on him during his journey.
Early on, the puzzles feel pretty clear and logical. However, things take a turn for the worse and never really recover for the second half of the game:
- Randomized item placement makes it a pain to find an item when you need it
- Puzzle solutions are sometimes not logical or deducible. The only way to solve is trial and error.
- Multiple large maze-like areas, one of which causes instant death if you go the wrong way
- Lack of direction later in the game...a seemingly important character disappears and you're on your own until the credits role.
- Puzzles later in the game may require you to backtrack all the way to the beginning.
- Totally possible to dead-end and require a game restart.
The artwork is pretty good, but there's also just a ton of forest imagery, to the point that it becomes a bit exhausting. UI, SFX, and VO are all great as well. I particularly appreciated an autosave feature, which seems rare for older games.
If you're an adventure game fan, there's no doubt you ought to play through this game (and the sequels). It's worth experiencing, but there were a lot of painpoints that made it a struggle.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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