Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game. Follow the paths of several distinct factions – each with their own questionable methods and uncertain motivations...
Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game. Follow the paths of several distinct factions – each with their own questionable methods and uncertain motivations – as unforeseen consequences intersect and reality once again slips back into a brilliant haze of neon and bloodshed.
Blistering combat against punishing opposition will require intense focus as new variables, weapons, and methods of execution are introduced throughout the struggle. Let the striking colors of an unmistakable visual style wash over as you meticulously cut down those that would stand between you and the ultimate meaning behind the massacre. This is the finale, this is the unquestionable end.
Hotline Miami 2: Wrong Number | Digital Comics Download the Hotline Miami 2: Wrong Number digital comic series by Dayjob Studio prior to the release of the game and dive into the backstory of several factions on a path to confrontation. The entire five-part series is free to download and comes in a single app that will be updated with new issues leading up to the launch of Hotline Miami 2: Wrong Number.
Relentless Hostilities: Adjust combat techniques as the narrative shifts between factions and brings unique variations to a familiar approach along with new weapons, movements, and melee attacks.
Enthralling Soundtrack: Over forty pounding tracks from dozens of artists punctuate the savage conflict and bring the larger scale of your actions into focus. New artists join returning favorites like M|O|O|N, Perturbator, Jasper Byrne, Scattle, and El Huervo for an incredible audio massacre.
Custom Level Editor: Design custom levels using characters, enemies, weapons and music tracks from the game and share your creations with others.
Copyright 2014 Dennaton Games. All Rights Reserved.
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Предупреждение: первое время после выхода ОС Windows 10 будет получать множество обновлений драйверов и самой системы, что может повлиять на совместимость игр с этой операционной системой.
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Предупреждение: первое время после выхода ОС Windows 10 будет получать множество обновлений драйверов и самой системы, что может повлиять на совместимость игр с этой операционной системой.
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Loved HM1, so it's sad to see HM2 being dragged down by questionable design choices. Namely the combination of bigger levels and a larger number of enemies that can shoot you from beyond the screen. It increases the difficulty a little bit (which is welcomed) at the cost of too often forcing the player to play too cautiously. Some levels feel like there is a certain way to beat them, limiting the player's agency in the matter. Masks are irrelevant most of the time. Occasional jank doesn't help either.
The game is a standard sequel to the first game, if you enjoyed it you would probably enjoy this game. Unlike the first game (which I would rate 5 stars) it makes some terrible decisions that really tarnish the relatively short runtime.
Primarily this is the inability to swap weapons in the military scenes, instead replaced with a poorly implemented ammo system. The level design doesn't reasonably change to accomodate the significant impact this has on how the player runs through a mission.
Second is the worse level design compared to the first game. Mostly it is as good as the first game, however some sections have incredibly punishing starts making it a slog to progress, mindlessly attempting the same push because you have no other option.
Third is the weapon selection in the military missions. You choose at the start your weapon and have to hope that you picked the right one because otherwise you have to restart.
These 3 problems, culminated in a horrible single entrance push into a corridor lined with glass walls that gunners can detect and shoot you through, with more gunners up ahead (again lining both sides). Because I chose the shotgun at the start of the mission (3 floors ago), I didnt have the fire rate to be able to kill the gunners and fight off the melee troops who swarm in, but also couldn't sneak past due to the guard placement. The closest I got to beating it was mindelessly attempting to bait enemies to my position to be killed with melee, however this was dependant on inconsitent enemy responces to gunfire.
The game plays as a complete shadow of the original. It lost all the original energy, story, and harmony of different gameplay elements coming together. Skip if you don't want to be disappointed.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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