Posted on: March 15, 2011

SandroTheMaster
Владелец игрыИгр: 120 Отзывов: 4
The Heroes that never was... and unfortunately forgotten for that
The main crime that Heroes IV committed was simply not being Heroes III. Yes, those are large shoes to fit. But this is a TBS PC game. If you want every single entry in a game to be exactly like its predecessor, you should stick to Call of Duty, Fire Emblem or some other console drivel. This is a great game by its own right, but 3DO wasn't the true villain. It was the fans. 3DO was still a good contender for the role though. Budget cuts and unrealistic scheduling did their fair share to tarnish both main Might and Magic vehicles. The good news is that the name now lies with Ubisoft, arguably the least of three evils in the gaming publishing trinity (EA and Activision would probably be much, much worse). And certainly some orders of magnitude better than 3DO. But enough with the history lesson, lets go to the game itself: The main strengths of this title are the Campaigns, easily the best in any Heroes game, and the soundtracks, that keep with the amazing job we've learned to expect from Romero and Rob King. You'll be amazed how an evil storyline can do away with the known clichés as you take the shoes of Gauldoth Half-Dead, the necromancer apprentice who blundered his lich-transformation ritual and struggles to survive in this new world. And Emilia Blackraven, the orphan with a few magic tricks up her sleeve that at first just try and gather refugees from the Cataclysm and band them together, and ends up leading a full-fledged revolution against a well-meaning tyrant. Yes, new world... cataclysm. Because Colony, the world that housed Enroth, Erathia and Jadame, is gone. Gelu, the wielder of the Armageddon Blade, finally made his sword do its namesake and destroyed the world as it clashed against the Sword of Frost. The wizards opened old portals to this new world, Axeoth, one of the many secrets left behind by the Ancients (don't know what I'm talking about? Then play the Might and Magic series as well). Gameplay wise... the short-sighted schedule and budgets show a bit. They tried to reinvent the series, and they would get away with it too, if wasn't for that meddling publisher and their little fans. Heroes are part of the combat, but they are very imbalanced as they are very fragile in the early game, very strong in the mid game and again fragile in the end game. The tier system was also quite turned around its head. Now there are only 4 tiers of creature, but 8 creatures total. You only get to keep 5 of them though, since from Tier 2 onwards you have to make a choice between two creature dwellings. You do get to keep both Tier 1 creatures, so that's nice. Kinda. Well, they could have gone on to make things differently here, especially because the tiers didn't make diminish the gap between low and high Tiers since the gap between individual tiers was increased as well in the process. One nice change is that the game pace isn't bound to the week anymore. You get creatures on a daily basis... although some creatures like the powerhouse that is the Black Dragon only spawn once a week. Still, you don't need the "Hero highway" anymore, since the creatures are more than capable of walking in the map without a babysitter, so you can buy them from the castle and send them to your hero without hustle. It was also here that they created the Caravans. So helpful. Previous Heroes game would require you to have an ungodly amount of Heroes in the map whose only purpose was to haul stuff from castle to castle to closer to your main heroes so you don't waste their precious movement points. Now this not only isn't necessary as it is inviable, since creatures have their own move points. Those games were filled with good ideas that both made the game more organic and better paced, but it was bogged down by a fanbase unwilling to experiment something new and a publisher unwilling to let the developers iron out their new ideas. Recommended, sure. Even at its its worst state, Heroes is leagues and bounds above most games. Still a great experience, added with a great story and a wonderful soundtrack, for the price GOG is charging, it is more than worth it.
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