Posted on: October 16, 2023

Louard_le_Barbare
Владелец игрыИгр: 294 Отзывов: 124
Masterful narrative, awkward gameplay
With its high production values and daring narrative, Hellblade is as interesting as it is hard to categorize. Its main appeal is its powerful story: using Norse mythology as a background, it is a pretty frontal and uncompromising depiction of mental illness, and the toll such a condition (and the way society treats it) takes on a person. It’s kind of “artsy”, but both the writing and actor performances are so intense and sincere that you won’t blame the game for it. With its beautiful environments and breathtaking character models, it also looks gorgeous for a 2017 release by a smaller company, and seems decently optimized too (I experienced occasional stuttering, but that was on a laptop with some settings maxed out). The art direction is more than eye-candy, and plays a big role in carrying the themes of the story. The issue with H:SS is that its gameplay is… functional, but not much else. The combat has satisfying quirks, but since hostiles encounters are repetitive and drag on for WAY too long, I ended up really tired of it after a while. The puzzles are also a mixed bag, as the whole “finding hidden motives by aligning pieces of scenery” gimmick quickly overstays its welcome. Overall, everything is slow in H:SS: moving from place to place, battling wave after wave of foes… It feels less like you are controlling the heroine, and more like dragging her along. Clearly this is largely deliberate to match the contemplative atmosphere and heavy themes, but still, it’s a constant point of annoyance. In the end, it really feels that much of the gameplay is here as padding, so that H:SS is more than a walking simulator... but maybe a walking simulator would have been better, as the story would have sufficed to carry this game. While its base price is reasonable, I would recommend getting it on sale and playing it on low difficulty (and perhaps with a guide in handy), which should let you enjoy the great storytelling while minimizing the frustration of the controls.
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