Posted on: March 1, 2021

Totsch
Владелец игрыИгр: Отзывов: 28
A big disappointment
"Hellblade: Senua's Sacrifce" seems very to be overhyped and the gaming experience was quite boring for me. Linear level design, no freedom to explore. Sword fight turned out quite rudimentary - but let me ask anyway why this element was necessary in this presence at all. I assumed it was about Senua's psyche, not a fighting game. Puzzles were pretty simple and unfotunatly always the same. Hellblade's gaming experience is like a feature film with a less exciting plot from the perspective of the main character tormented by psychoses. Without the fighting it would pass as a walking simulator. The constant babble of voices in Sanua's head almost triggered a psychosis in me. It just never stops. It looks pretty good and the sound design is pretty good too. The actress, who recorded Senua's movements did her job really well especially giving the fact that she has never acted before. The acclaimed research that was undertaken on the stories of the "Edda" and the "Völsunga Saga", and all the other backgrounds of the Hellblade story, can be copied from history books by anyone who can read - noting special, too. The part with the main character's psyche is a nice attempt to approach the topic of mental health - I'm just afraid that it was precisely this unusual openness to a socially taboo topic that led to success in the press and with the audience. It was probably more due to the audience's dismay than to the quality of the game itself. In my opinion, the game itself is far too weak for the success achieved - and would not have come about without the consistent emphasis on Senua's mental state and her psychoses. It is good when the game genre deals with socially difficult and quite serious topics. And that should be appreciated. But to me even this aspect failed and Hellblade wasn't able to to keep me on my toes. I'll try to get a refund - to me it's a waste of money, even when purchased on a sale.
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