Posted on: May 26, 2017

Terath
Владелец игрыИгр: 47 Отзывов: 3
One of the few perfect Games
I'd feel to bad if I didn't give this game a good review
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Game length provided by HowLongToBeat
Posted on: May 26, 2017

Terath
Владелец игрыИгр: 47 Отзывов: 3
One of the few perfect Games
I'd feel to bad if I didn't give this game a good review
вам это показалось полезным?
Posted on: May 31, 2017

joeyk86
Владелец игрыИгр: 31 Отзывов: 1
Great game.
tt feels like you are really exploring the universe, and you are part of the crew. You want to do so much more with them and continue the journey, yet each journey will come to an end, when you face the boss. FTL is a strategy game whereby you control a ship with its crew with a main goal, to survive the trials and tribulation throughout your journey to your homebase, and finally facing the final boss. If you die anywhere along the way (zero crew left or ship being destroyed), you lose and have to start all over. I like how you can customised the ship to your favourite mod. You can build defense or offense style. You can use different type of attacks (drone, crew, missle, laser, hull). Is just so much fun, esp after you watched Star Trek or Star Wars.
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Posted on: June 11, 2017

lemmysir
Владелец игрыИгр: 57 Отзывов: 2
FTL-you will lose, a lot
This game seems unfairly difficult at times, and the first time players should probably just play on easy mode until they grasp most of the game mechanics and tactics. But it is very rewarding to actually beat it once you get your perfect setup and a lot of luck in one playthrough. It is extremely RNG based, and all the events and systems are randomly generated each time you start a new game. Some playthroughs you might not even make it past sector 3, and some you'll be able to reach the final sector only to be brutally reminded that the flagship is no pushover. Since the game randomizes everything, no playthrough is the same, and it makes the game have lots of replay value. and with the addition of "Advanced content" you get access to huge numbers of weapons, drones turrets and what not. And another great thing, it works natively on linux (I used Ubuntu 16.04 at the time of writting the review) with no issues at all (at least none I've noticed). Someone recommended the huge mod called "Captain's edition" which adds even more randomness, weapons and tactics into play, so after you've learned the basics you could check it out. Some people hate the mod for whatever reason, but I liked it, it added content so I don't get how could it be bad. I give this game a 5 star rating because of the replay value and a great content.
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Posted on: December 29, 2017

zypher
Владелец игрыИгр: 211 Отзывов: 4
Straight Amazing
This game is fantastic. The perfect example of an addictive, often brutal sometimes satisfying, rogue-like. If you haven't played it, just do it. Now.
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Posted on: December 30, 2017

Spellsweaver
Владелец игрыИгр: 337 Отзывов: 34
Immersion through simplicity
It takes a lot of imagination to disregard the fact that there's your computer with its keyboard, screen and mouse in front of you. It takes a lot to start believing that you're actually controlling the awesome and detailed 3d model of a ship that's in front of you. It doesn't take much, however, to accept the fact that your computer is where it is, but it's actually a control panel for a spaceship, and you are its captain. That's why FTL interface doesn't try to simulate anything but that very control panel. That, and an awesome soundtrack, is what makes the game so real. Sometimes simplicity is the key. However, one shouldn't think that anything but the visuals of the game is simplistic in any way. Actual gameplay is complex and strategic, and you'll have to make lots of decisions of all kinds. The game is not easy to beat, either, as every decision you make is permanent and can't just be cancelled, and is balanced so that you have to really make the best out of what you're given, otherwise you're just doomed. One interesting point about the game's soundtrack is that every track has a "peaceful" and "combat" version, and when situaction becomes dangerous, it doesn't just switch to another track, instead continuing the one that was going with a different arrangement, which makes the experience more integral.
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