Posted on: August 4, 2020

pjdodd
Владелец игрыИгр: 107 Отзывов: 64
RNG-Moo-Plop-Plop-Fest-Bad-Bad-Bad
You don't fail because you made the wrong choice, you fail because the game is riddled with poor RNG-Bullshit that shits on you at a moment's notice. The events in this game are unrelated to where you are in the game, your current "power" level, crew numbers etc. There is literally no chance of defeating sudden over-powered enemies within the first sectors and it didn't feel rewarding to get passed these only to get screwed again a couple of sectors later. People who say they are good at this game are lying..it's all down to RNG. Yet again another developer hasn't learned the distinction between controlled random (i.e. balanced game) and true random (i.e. the pile of rogue poo we have here). I can see why after the RNG-balls-up that FTL is the devs made a game where they effectively removed RNG and presented perfect information to the player...in my eyes that means they didn't learn from their mistakes and never explored what controlled random is and how to get it working and went for a cop-out option. Also: -Starting ship is really crap. Proper crap. Blakes 7 crap. -No where near enough "money" for upgrades. -Bullshit unlocks (why are the better ships locked away? why? why can't we have nice things to start with? FFS developers: stop doing this.) -On ship fire system spreads as though the atmosphere is 100% oxygen. -Combat autofire is retarded. -Crew learn skills far too slowly. -You can only play game aggressively (weapons and shields above all). -Play the game for speed or evasion and you die faster than normal. -Strategy? What Strategy? -Nasty mixture of lazy pixel art and rendered art. -Over-priced -Over-rated -Rogue Poo
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