EVERSPACE™ – это бойкий космический шутер для одного игрока, сочетающий элементы жанра roguelike с великолепной графикой и захватывающим нелинейным сюжетом. Вам предстоит совершить нелегкое путешествие по изменчивой и полной неожиданностей вселенной. Чтобы достичь цели, вам придется продемонстрирова...
EVERSPACE™ – это бойкий космический шутер для одного игрока, сочетающий элементы жанра roguelike с великолепной графикой и захватывающим нелинейным сюжетом. Вам предстоит совершить нелегкое путешествие по изменчивой и полной неожиданностей вселенной. Чтобы достичь цели, вам придется продемонстрировать летные навыки, опыт и способность импровизировать, одновременно заполняя белые пятна в своей биографии благодаря встречам с интересными персонажами, каждая из которых дополнит складывающуюся картину. Ни одна из попыток прохождения не будет похожей на другую: вам неизбежно придется иметь дело с новыми ситуациями, принимать решения в по-настоящему трудных случаях и стать участником множества запоминающихся событий.
Космический шутер в жанре roguelike без потери полученных достижений
Три доступных игроку корабля с обширными системами улучшений и различными способами наносить урон
Захватывающий нелинейный сюжет с множеством интересных персонажей
EVERSPACE™ is a trademark of ROCKFISH Games GmbH. All rights reserved. All other copyrights and trademarks are the property of their respective owners.
Системные требования
Минимальные системные требования:
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The space combat is great fun and visually outstanding, but the procedurally generated world and restarting from sector 1 each time you die, completely erase any sense of exploration and progression.
Ok, you keep the upgrades of your ship between deaths. Ok, from time to time you have a little video of your background story. But what's the point of doing the same sector over and over again? What's the point of pursuing a no-choices, randomly-delivered video story?
From the creators of Galaxy on Fire I expected much better. I really miss its persistent world, the space stations where you could dock and talk to people, and an objective-based storyline your could progress at your own pace. There's nothing of all that in this game.
Disappointed.
I bought this game in early access and have been playing up to the full release.
First off, this game will be very difficult to for new players. You will need to be very observant of how enemy ships engage you, the environments are in, and take full advantage of the 6-degrees of freedom that your ship has. Learning to pilot your vessel and manage your energy will be a challenge at first--so expect to die alot. After a dozen deaths, you should be able to get the hang of it.
The AI is very good. The environments are about as varied as outer-space can be, with several types of hazards to mix things up. Your exploration will constantly be hounded and hampered by pursuing enemies, so you'll need to manage your time as well. Every weapon and device are distinctive, and useful, and enjoyable to use. Consumables are worthwhile and approachable without being too avialable. Crafting is practical, and provides a strong incentive to explore. I normally dislike crafting in games, but here it is a meaningful feature. Upgrading your ship seems slow at first, but will become very noticably more powerful as you better master the game. Each of the three pilotable ships are distinctive and worth using. The Scout craft in particular is a joy to fly. Weaving through massive dogfights with shiny weaponfire and missles blanketing the screen over gorgeous backdrops is tremendous fun.
Overall, I'm a big fan. It's fun, casual, beautiful, and keeps me coming back. The difficultly is a positive for me, though other players may be discouraged. The excellent piloting of the enemy AI will always keep you on your toes. Stick with it. Once you learn and appreciate the manueverablity and nuances of your ship(s), you'll keep wanting more.
RUBBISH if you enjoy getting killed it's for you, me I'm chalking the 20 quid up to stupidity and uninstalling and never going back. Perks?????? I can't swear on here but I want too...badly. Confusing to start the wiki is really badly organised. You can only go one way and that's too certain death nothing else to do but constantly die, evade die, attack = die Upgrade = die what a wast of a really good idea and money on my part. OH by the way laws of physics dictate that when you gain momentum you keep it, just because you stop pressing the accelerate button doesn't mean you stop instantly. this means your enemy has the upper hand at all times because u cant run and turn and fire at the same time massively disappointing game physics. Very Disappointing for a point and shoot.
As previous reviews have pointed out this game has no ramp in difficulty - its just a solid mile high wall that you repeatedly smash your head against.
Foolishly I thought to myself: 'How bad can it be?', the difficulty
I appreciate that different people have different skill levels but this seems ridiculous, I would try a lower difficulty level but this results in a slower rate of progression and the levels of difficulty for normal is literally called 'how you were meant to die', and you will, many many times. Considering getting a refund.
Unfortunately, while I did want to give Everspace a fair shot, I cannot find myself going further than the 3 odd hours I've played of the game. Like several other reviewers, there are clear cut shortcomings to the game that simply limit my own personal enjoyment and may impact others if you too find that you're not a fan of this type of roguelike game.
I could go into great detail, but I'll try to summarize as best I can. First off, death mechanics. If you're not a fan of dying over and over again, avoid this title entirely; the majority of the 'normal run' game mechanics rests on the concept that you will be blown to bits and, given how weak you are upon entry, this will happen in even basic firefights.
Controls, which feel rather clunky on a keyboard and mouse interface. (Those with an Xbox controller or similar interface may find their experience improved, but I am unable to judge that.)
While there is also a semblance of a plot, it is neither engaging enough nor explored deeply enough for me to wish to continue, which is perhaps the most egregious part of any gameplay.
I will add however that the game is visually appealing and the level of detail on the ships and designs is noticeable, but can hardly compensate for all the other shortcomings.
I would say that there will be those who enjoy it, but please be aware that you'll be dying constantly, repeating similar encounters with random elements thrown in throughout. Please keep in mind, I also purchased this on sale and still cannot find myself having justified the price paid. If this is not your cup of tea, consider GoG's many other offerings.
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